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4afa0f5d7d
* feat(animation): added example & boilerplate * moved animations specific code to a different module * added multiple robots & foxes * added example of controlling animation based on distance from the player * removed obsolete files * added information about animation to READMEs * updated dependencies closes #26 |
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test_components.rs |
Animation demo
Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up Bevy_gltf_blueprints
If you want to jump straight to controlling the imported animations, jump to :
Running this example
cargo run --example animation --features bevy/dynamic_linking