Blender_bevy_components_wor.../examples/common/src/lib.rs
Mark Moissette 09915f521d
chore(Bevy): Update to bevy 0.13 (#136)
* chore(crates): updated crates to Bevy 0.13
   * updated deps
   * updated / changed code where relevant
   * updated README files
   * bumped version numbers for upcoming release
   * updated rust-toolchain
   * updated assets where relevant
   * closes #132 
* feat(bevy_gltf_components): 
  * added GltfProcessed flag component to improve performance of iteration over added<gltfExtras>
  * closes #144 
  * light & shadow processing is now integrated,  to match  lights coming from Blender: you can now control whether 
  lights cast shadows, the cascade resolution , background color etc  from Blender
   * closes #155 

* feat(bevy_registry_export): added boilerplate to make registry path relative to assets folder 
  * closes #137 
* feat(tools): added boilerplate for internal tools
   * clean zip file generator for blender add-on releases
   * example gltf file generator
* feat(lighting): added components, exporter support & testing for blender-configurable shadows
   * added BlenderLightShadows component to bevy_gltf_components
   * added writing shadow information to gltf_auto_export
   * updated tests
   * closes #157 

Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-03-04 22:16:31 +01:00

28 lines
461 B
Rust

pub mod state;
pub use state::*;
pub mod assets;
use assets::*;
pub mod core;
pub use core::*;
pub mod game;
pub use game::*;
use bevy::prelude::*;
use bevy_editor_pls::prelude::*;
pub struct CommonPlugin;
impl Plugin for CommonPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
StatePlugin,
AssetsPlugin,
CorePlugin,
GamePlugin,
EditorPlugin::default(),
));
}
}