Blender_bevy_components_wor.../tools/bevy_components/helpers.py
Mark Moissette 20b6fa6077
feat(bevy_components): set of fixes & improvements (#128)
* fixed issue with "reload registry" not clearing previous data
 * added watcher/ poll system to automatically updated the registry & components list when the registry file has been changed
* BREAKING CHANGE ! changed internal representation of components, incompatible with v0.1, breaks UI values.
* added buttons to regenerate UI to account for/fix the above and to offer the ability to regenerate UI values from custom property values
* lots of cleanups
* added tests 
* closes #127 
* closes #124 
* closes #121 
* closes #130
2024-02-18 17:14:31 +01:00

31 lines
1.1 KiB
Python

import bpy
import json
# Makes an empty, at the specified location, rotation, scale stores it in existing collection, from https://blender.stackexchange.com/questions/51290/how-to-add-empty-object-not-using-bpy-ops
def make_empty(name, location, rotation, scale, collection):
object_data = None
empty_obj = bpy.data.objects.new( name, object_data )
empty_obj.empty_display_size = 2
empty_obj.empty_display_type = 'PLAIN_AXES'
empty_obj.name = name
empty_obj.location = location
empty_obj.scale = scale
empty_obj.rotation_euler = rotation
collection.objects.link( empty_obj )
#bpy.context.view_layer.update()
return empty_obj
def upsert_settings(name, data):
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else bpy.data.texts.new(name)
stored_settings.clear()
stored_settings.write(json.dumps(data))
def load_settings(name):
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
if stored_settings != None:
return json.loads(stored_settings.as_string())
return None