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76f6a45fc4
* added basic assets & logic for scene switching upon reaching a trigger zone ! Works ! * added toggling of physics debug * added handling of nested colliders for LevelTransitions * fix/ addition for point light intensity scaling & shadows * closes #40 |
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bevy_gltf_blueprints | ||
bevy_gltf_components/basic | ||
README.md |
Examples
This folder contains numerous examples showing how to use both bevy_gltf_components and bevy_gltf_blueprints. Each example is its own crate so its dependencies are specific & clear.