Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
2024-03-12 23:43:56 +01:00
..
assets feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
src refactor(): made the various gltf assets loaded by bevy_asset_loader optional (to handle the case where they are not present) 2024-03-12 23:43:56 +01:00
Cargo.toml chore(Bevy): Update to bevy 0.13 (#136) 2024-03-04 22:16:31 +01:00
README.md feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking