Blender_bevy_components_wor.../tools/blenvy/assets/assets_folder_browser.py

101 lines
4.9 KiB
Python

import bpy
import os
from bpy_extras.io_utils import ImportHelper
from bpy.types import Operator
from ..core.path_helpers import absolute_path_from_blend_file
class BLENVY_OT_assets_paths_browse(Operator, ImportHelper):
"""Assets folder's browser"""
bl_idname = "blenvy.assets_paths_browse"
bl_label = "Select folder"
# Define this to tell 'fileselect_add' that we want a directoy
directory: bpy.props.StringProperty(
name="Outdir Path",
description="selected folder"
# subtype='DIR_PATH' is not needed to specify the selection mode.
# But this will be anyway a directory path.
) # type: ignore
# Filters folders
filter_folder: bpy.props.BoolProperty(
default=True,
options={"HIDDEN"}
) # type: ignore
target_property: bpy.props.StringProperty(
name="target_property",
options={'HIDDEN'}
) # type: ignore
def execute(self, context):
"""Do something with the selected file(s)."""
operator = context.window_manager.blenvy
new_path = self.directory
target_path_name = self.target_property
# path to the current blend file
blend_file_path = bpy.data.filepath
# Get the folder
blend_file_folder_path = os.path.dirname(blend_file_path)
#print("blend_file_folder_path", blend_file_folder_path)
#print("new_path", self.directory, self.target_property, operator)
asset_path_names = ['blueprints_path', 'levels_path', 'materials_path']
project_root_path = absolute_path_from_blend_file(operator.project_root_path)
assets_path = operator.assets_path
assets_path_full = absolute_path_from_blend_file(os.path.join(project_root_path, assets_path)) #os.path.join(blend_file_folder_path, project_root_path, assets_path)
#print("assets_path_full", assets_path_full)
#new_root_path = os.path.join(blend_file_folder_path, new_path)
if target_path_name == 'project_root_path':
new_root_path_relative = os.path.relpath(new_path, blend_file_folder_path)
new_root_path_absolute = new_path
#print("new_root_path_relative", new_root_path_relative, new_root_path_absolute)
# first change the asset's path
old_assets_paths_relative = getattr(operator, "assets_path", None)
if old_assets_paths_relative is not None:
old_assets_paths_absolute = os.path.abspath(os.path.join(project_root_path, old_assets_paths_relative))
new_assets_path_relative = os.path.relpath(old_assets_paths_absolute, new_root_path_absolute)
new_assets_path_absolute = os.path.abspath(os.path.join(new_root_path_absolute, new_assets_path_relative))
"""print("old_assets_paths_absolute", old_assets_paths_absolute)
print("new_assets_path_relative", new_assets_path_relative)
print("new_assets_path_absolute", new_assets_path_absolute)"""
setattr(operator, "assets_path", new_assets_path_relative)
# we need to change all other relative paths (root => assets => blueprints/levels/materials etc)
for path_name in asset_path_names:
# get current relative path
relative_path = getattr(operator, path_name, None)
if relative_path is not None:
# and now get absolute path of asset_path
# compute 'old' absolute path
old_absolute_path = os.path.abspath(os.path.join(assets_path_full, relative_path))
relative_path = os.path.relpath(old_absolute_path, new_assets_path_absolute)
setattr(operator, path_name, relative_path)
# store the root path as relative to the current blend file
setattr(operator, target_path_name, new_root_path_relative)
elif target_path_name == 'assets_path':
new_assets_path_relative = os.path.relpath(new_path, project_root_path)
new_assets_path_absolute = new_path
# we need to change all other relative paths (root => assets => blueprints/levels/materials etc)
for path_name in asset_path_names:
# get 'old' relative path
relative_path = getattr(operator, path_name, None)
if relative_path is not None:
# compute 'old' absolute path
old_absolute_path = os.path.abspath(os.path.join(assets_path_full, relative_path))
relative_path = os.path.relpath(old_absolute_path, new_assets_path_absolute)
setattr(operator, path_name, relative_path)
setattr(operator, target_path_name, new_assets_path_relative)
else:
relative_path = os.path.relpath(new_path, assets_path_full)
setattr(operator, target_path_name, relative_path)
return {'FINISHED'}