Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/basic
Mark Moissette 20b34dde20
feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82)
* feat(bevy_gltf_blueprints): improved error handling for clone_entity
 * you will now get component name for components that have not been registered & thus cannot be cloned
* added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components
* closes #81
2023-12-27 13:14:13 +01:00
..
assets refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
src feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
Cargo.lock refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00
Cargo.toml feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
README.md feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00
TODO.md refactor(examples): restructure examples (#44) 2023-11-13 14:36:42 +01:00

README.md

Basic physics example/demo

This example showcases various components & blueprints extracted from the gltf files, including physics colliders & rigid bodies

Notes Workflow with blender / demo information

This example, is actually closer to a boilerplate + tooling showcases how to use a minimalistic Blender (gltf) centric workflow for Bevy, ie defining entites & their components inside Blender using Blender's objects custom properties. Aka "Blender as editor for Bevy"

It also allows you to setup 'blueprints' in Blender by using collections (the recomended way to go most of the time), or directly on single use objects .

Running this example

cargo run --features bevy/dynamic_linking

Additional notes

  • You usually define either the Components directly or use Proxy components that get replaced in Bevy systems with the actual Components that you want (usually when for some reason, ie external crates with unregistered components etc) you cannot use the components directly.
  • this example contains code for future features, not finished yet ! please disregard anything related to saving & loading