mirror of
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d9060a4d6b
* split documentation between main docs & example docs * clearer seperation between example, blender add on etc * some minor code quality improvements based on Clippy linting * minor tweaks & additions to Blender & gltf example files: swapped out one mesh collider for a capsule collider for demo purposes * cleanups, tweaks, badges etc |
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__init__.py | ||
blender_auto_export_gltf.py | ||
README.md |
gltf_auto_export
For convenience I also added this Blender addon that automatically exports your level/world from Blender to gltf whenever you save your Blend file (actually when you save inside your level/world scene or in the "library" scene, where I personally usually store all collections to instanciate). It is very barebones and messy, but it does a minimal ok job.
Installation:
- in Blender go to edit => preferences => install
- choose the path where
blender_auto_export/blender_auto_export_gltf.py
is stored
Usage:
- before it can automatically save to gltf, you need to configure it
- go to file => export => gltf auto export