mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
56763879b1
* includes components, registry export & blueprints * overhauled settings / config to match the new structure * keeping the different sub plugins for now * cleaned up some of the internals of the blueprints code * related tweaks & cleanups * added events to blueprints : for when assets have been loaded & when a blueprint has been spawned (wip) * various experiments with blueprints * updated testing to make use of new crate & logic
24 lines
838 B
TOML
24 lines
838 B
TOML
[package]
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name = "blenvy"
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version = "0.1.0"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dependencies]
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bevy = { version = "0.14.0-rc.3", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf"] }
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serde = "1.0.188"
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ron = "0.8.1"
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serde_json = "1.0.108"
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[dev-dependencies]
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bevy = { version = "0.14.0-rc.3", default-features = false, features = ["dynamic_linking"] } |