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* renamed Animated component to AnimationInfos, fleshed it out with additional frame informations etc * restructured & cleaned up Bevy & Blender code in those areas a bit * various related minor tweaks |
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README.md |
Bevy registry export example/demo
This example showcases
- the use of the bevy_registry_export crate to extract all components & types information into a json file.
- That file is then used by the Blender addon to create Uis for each component, to be able to add & edit Bevy components easilly in Blender !
Running this example
cargo run --features bevy/dynamic_linking
Running the example also regenerates the registry.json file.