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e1aa510457
* updates both gltf_auto_export & bevy_gltf_blueprints to avoid duplicating common materials across blueprints * feat(tools/gltf_auto_export): added materials library export ! * export all materials in use by blueprints to a separate temporary scene with cubes (for now) with the materials assigned * injecting MaterialInfo components to each blueprint above with Material name + library name * generated gltf is named based on the project/blend file, so multiple blend file projects can each have their own material libraries * added preferences & ui & handling to be able to toggle material library exports * feat(bevy_gltf_blueprints): added support for materials library! * material injection (toggleable via the plugin configuration) * added example * added materials library + texture files + updated assets * added physics debug toggling * updated documentation * closes #63 |
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.. | ||
aabb.rs | ||
animation.rs | ||
clone_entity.rs | ||
lib.rs | ||
materials.rs | ||
spawn_from_blueprints.rs | ||
spawn_post_process.rs |