mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-29 22:57:00 +00:00
0ca57ba6de
* changed all various uses of short name to long_name * same for type_names * also changed bevy_registry_export to output "long_name" instead of "title" for coherence * related changes & tweaks * still WIP
274 lines
13 KiB
Python
274 lines
13 KiB
Python
import json
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import bpy
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from ..registry.operators import COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT
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from .metadata import do_object_custom_properties_have_missing_metadata, get_bevy_components
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from .operators import AddComponentOperator, CopyComponentOperator, Fix_Component_Operator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, Toggle_ComponentVisibility
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def draw_propertyGroup( propertyGroup, layout, nesting =[], rootName=None):
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is_enum = getattr(propertyGroup, "with_enum")
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is_list = getattr(propertyGroup, "with_list")
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is_map = getattr(propertyGroup, "with_map")
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# item in our components hierarchy can get the correct propertyGroup by STRINGS because of course, we cannot pass objects to operators...sigh
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# if it is an enum, the first field name is always the list of enum variants, the others are the variants
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field_names = propertyGroup.field_names
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#print("")
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#print("drawing", propertyGroup, nesting, "component_name", rootName)
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if is_enum:
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subrow = layout.row()
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display_name = field_names[0] if propertyGroup.tupple_or_struct == "struct" else ""
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subrow.prop(propertyGroup, field_names[0], text=display_name)
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subrow.separator()
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selection = getattr(propertyGroup, field_names[0])
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for fname in field_names[1:]:
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if fname == "variant_" + selection:
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subrow = layout.row()
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display_name = fname if propertyGroup.tupple_or_struct == "struct" else ""
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nestedPropertyGroup = getattr(propertyGroup, fname)
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nested = getattr(nestedPropertyGroup, "nested", False)
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#print("nestedPropertyGroup", nestedPropertyGroup, fname, nested)
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if nested:
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draw_propertyGroup(nestedPropertyGroup, subrow.column(), nesting + [fname], rootName )
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# if an enum variant is not a propertyGroup
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break
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elif is_list:
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item_list = getattr(propertyGroup, "list")
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list_index = getattr(propertyGroup, "list_index")
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box = layout.box()
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split = box.split(factor=0.9)
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list_column, buttons_column = (split.column(),split.column())
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list_column = list_column.box()
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for index, item in enumerate(item_list):
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row = list_column.row()
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draw_propertyGroup(item, row, nesting, rootName)
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icon = 'CHECKBOX_HLT' if list_index == index else 'CHECKBOX_DEHLT'
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op = row.operator('generic_list.select_item', icon=icon, text="")
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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op.selection_index = index
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#various control buttons
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buttons_column.separator()
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row = buttons_column.row()
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op = row.operator('generic_list.list_action', icon='ADD', text="")
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op.action = 'ADD'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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row = buttons_column.row()
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op = row.operator('generic_list.list_action', icon='REMOVE', text="")
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op.action = 'REMOVE'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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buttons_column.separator()
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row = buttons_column.row()
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op = row.operator('generic_list.list_action', icon='TRIA_UP', text="")
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op.action = 'UP'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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row = buttons_column.row()
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op = row.operator('generic_list.list_action', icon='TRIA_DOWN', text="")
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op.action = 'DOWN'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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elif is_map:
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root = layout.row().column()
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if hasattr(propertyGroup, "list"): # TODO: improve handling of non drawable UI
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keys_list = getattr(propertyGroup, "list")
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values_list = getattr(propertyGroup, "values_list")
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box = root.box()
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row = box.row()
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row.label(text="Add entry:")
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keys_setter = getattr(propertyGroup, "keys_setter")
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draw_propertyGroup(keys_setter, row, nesting, rootName)
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values_setter = getattr(propertyGroup, "values_setter")
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draw_propertyGroup(values_setter, row, nesting, rootName)
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op = row.operator('generic_map.map_action', icon='ADD', text="")
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op.action = 'ADD'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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box = root.box()
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split = box.split(factor=0.9)
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list_column, buttons_column = (split.column(),split.column())
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list_column = list_column.box()
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for index, item in enumerate(keys_list):
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row = list_column.row()
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draw_propertyGroup(item, row, nesting, rootName)
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value = values_list[index]
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draw_propertyGroup(value, row, nesting, rootName)
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op = row.operator('generic_map.map_action', icon='REMOVE', text="")
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op.action = 'REMOVE'
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op.component_name = rootName
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op.property_group_path = json.dumps(nesting)
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op.target_index = index
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#various control buttons
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buttons_column.separator()
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row = buttons_column.row()
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else:
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for fname in field_names:
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#subrow = layout.row()
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nestedPropertyGroup = getattr(propertyGroup, fname)
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nested = getattr(nestedPropertyGroup, "nested", False)
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display_name = fname if propertyGroup.tupple_or_struct == "struct" else ""
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if nested:
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layout.separator()
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layout.separator()
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layout.label(text=display_name) # this is the name of the field/sub field
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layout.separator()
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subrow = layout.row()
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draw_propertyGroup(nestedPropertyGroup, subrow, nesting + [fname], rootName )
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else:
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subrow = layout.row()
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subrow.prop(propertyGroup, fname, text=display_name)
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subrow.separator()
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class BEVY_COMPONENTS_PT_ComponentsPanel(bpy.types.Panel):
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bl_idname = "BEVY_COMPONENTS_PT_ComponentsPanel"
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bl_label = "Components"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Bevy Components"
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bl_context = "objectmode"
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bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel"
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@classmethod
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def poll(cls, context):
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return (context.object is not None)
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def draw(self, context):
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object = context.object
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layout = self.layout
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# we get & load our component registry
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registry = bpy.context.window_manager.components_registry
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available_components = bpy.context.window_manager.components_list
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registry_has_type_infos = registry.has_type_infos()
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if object is not None:
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row = layout.row(align=True)
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row.prop(available_components, "list", text="Component")
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row.prop(available_components, "filter",text="Filter")
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# add components
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row = layout.row(align=True)
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op = row.operator(AddComponentOperator.bl_idname, text="Add", icon="ADD")
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op.component_type = available_components.list
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row.enabled = available_components.list != ''
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layout.separator()
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# paste components
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row = layout.row(align=True)
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row.operator(PasteComponentOperator.bl_idname, text="Paste component ("+bpy.context.window_manager.copied_source_component_name+")", icon="PASTEDOWN")
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row.enabled = registry_has_type_infos and context.window_manager.copied_source_object != ''
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layout.separator()
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# upgrate custom props to components
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upgradeable_customProperties = registry.has_type_infos() and do_object_custom_properties_have_missing_metadata(context.object)
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if upgradeable_customProperties:
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row = layout.row(align=True)
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op = row.operator(GenerateComponent_From_custom_property_Operator.bl_idname, text="generate components from custom properties" , icon="LOOP_FORWARDS")
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layout.separator()
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components_in_object = object.components_meta.components
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#print("components_names", dict(components_bla).keys())
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for component_name in sorted(get_bevy_components(object)) : # sorted by component name, practical
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#print("component_name", component_name)
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if component_name == "components_meta":
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continue
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# anything withouth metadata gets skipped, we only want to see real components, not all custom props
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component_meta = next(filter(lambda component: component["long_name"] == component_name, components_in_object), None)
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if component_meta == None:
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continue
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component_invalid = getattr(component_meta, "invalid")
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invalid_details = getattr(component_meta, "invalid_details")
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component_visible = getattr(component_meta, "visible")
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single_field = False
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# our whole row
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box = layout.box()
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row = box.row(align=True)
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# "header"
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row.alert = component_invalid
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row.prop(component_meta, "enabled", text="")
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row.label(text=component_name)
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# we fetch the matching ui property group
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root_propertyGroup_name = registry.get_propertyGroupName_from_longName(component_name)
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"""print("root_propertyGroup_name", root_propertyGroup_name)"""
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print("component_meta", component_meta, component_invalid)
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if root_propertyGroup_name:
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propertyGroup = getattr(component_meta, root_propertyGroup_name, None)
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"""print("propertyGroup", propertyGroup)"""
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if propertyGroup:
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# if the component has only 0 or 1 field names, display inline, otherwise change layout
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single_field = len(propertyGroup.field_names) < 2
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prop_group_location = box.row(align=True).column()
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"""if single_field:
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prop_group_location = row.column(align=True)#.split(factor=0.9)#layout.row(align=False)"""
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if component_visible:
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if component_invalid:
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error_message = invalid_details if component_invalid else "Missing component UI data, please reload registry !"
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prop_group_location.label(text=error_message)
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draw_propertyGroup(propertyGroup, prop_group_location, [root_propertyGroup_name], component_name)
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else :
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row.label(text="details hidden, click on toggle to display")
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else:
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error_message = invalid_details if component_invalid else "Missing component UI data, please reload registry !"
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row.label(text=error_message)
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# "footer" with additional controls
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if component_invalid:
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if root_propertyGroup_name:
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propertyGroup = getattr(component_meta, root_propertyGroup_name, None)
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if propertyGroup:
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unit_struct = len(propertyGroup.field_names) == 0
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if unit_struct:
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op = row.operator(Fix_Component_Operator.bl_idname, text="", icon="SHADERFX")
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op.component_name = component_name
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row.separator()
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op = row.operator(RemoveComponentOperator.bl_idname, text="", icon="X")
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op.component_name = component_name
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row.separator()
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op = row.operator(CopyComponentOperator.bl_idname, text="", icon="COPYDOWN")
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op.source_component_name = component_name
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op.source_object_name = object.name
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row.separator()
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#if not single_field:
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toggle_icon = "TRIA_DOWN" if component_visible else "TRIA_RIGHT"
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op = row.operator(Toggle_ComponentVisibility.bl_idname, text="", icon=toggle_icon)
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op.component_name = component_name
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#row.separator()
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else:
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layout.label(text ="Select an object to edit its components")
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