Blender_bevy_components_wor.../tools/bevy_components/registry/ui.py
Mark Moissette 20b6fa6077
feat(bevy_components): set of fixes & improvements (#128)
* fixed issue with "reload registry" not clearing previous data
 * added watcher/ poll system to automatically updated the registry & components list when the registry file has been changed
* BREAKING CHANGE ! changed internal representation of components, incompatible with v0.1, breaks UI values.
* added buttons to regenerate UI to account for/fix the above and to offer the ability to regenerate UI values from custom property values
* lots of cleanups
* added tests 
* closes #127 
* closes #124 
* closes #121 
* closes #130
2024-02-18 17:14:31 +01:00

142 lines
5.8 KiB
Python

import bpy
from bpy_types import (UIList)
from .operators import(
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL,
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT,
OT_OpenFilebrowser, ReloadRegistryOperator,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT)
class BEVY_COMPONENTS_PT_Configuration(bpy.types.Panel):
bl_idname = "BEVY_COMPONENTS_PT_Configuration"
bl_label = "Configuration"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy Components"
bl_context = "objectmode"
bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel"
bl_options = {'DEFAULT_CLOSED'}
bl_description = "list of missing/unregistered type from the bevy side"
def draw(self, context):
layout = self.layout
registry = context.window_manager.components_registry
registry_has_type_infos = registry.has_type_infos()
selected_object = context.selected_objects[0] if len(context.selected_objects) > 0 else None
row = layout.row()
col = row.column()
col.enabled = False
col.prop(registry, "schemaPath", text="Registry Schema path")
col = row.column()
col.operator(OT_OpenFilebrowser.bl_idname, text="Browse for registry schema file (json)")
layout.separator()
layout.operator(ReloadRegistryOperator.bl_idname, text="reload registry" , icon="FILE_REFRESH")
layout.separator()
row = layout.row()
row.prop(registry, "watcher_enabled", text="enable registry file polling")
row.prop(registry, "watcher_poll_frequency", text="registry file poll frequency (s)")
layout.separator()
layout.separator()
row = layout.row()
row.label(text="WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side !")
row.alert = True
row = layout.row()
row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos and selected_object is not None
layout.separator()
row = layout.row()
row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS")
row.enabled = registry_has_type_infos
row = layout.row()
row.label(text="WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side !")
row.alert = True
row = layout.row()
row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos and selected_object is not None
layout.separator()
row = layout.row()
row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK")
row.enabled = registry_has_type_infos
class BEVY_COMPONENTS_PT_MissingTypesPanel(bpy.types.Panel):
"""panel listing all the missing bevy types in the schema"""
bl_idname = "BEVY_COMPONENTS_PT_MissingTypesPanel"
bl_label = "Bevy Missing/Unregistered Types"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Bevy Components"
bl_context = "objectmode"
bl_parent_id = "BEVY_COMPONENTS_PT_MainPanel"
bl_options = {'DEFAULT_CLOSED'}
bl_description = "list of missing/unregistered type from the bevy side"
def draw(self, context):
layout = self.layout
registry = bpy.context.window_manager.components_registry
layout.label(text="Missing types ")
layout.template_list("MISSING_TYPES_UL_List", "Missing types list", registry, "missing_types_list", registry, "missing_types_list_index")
class MISSING_TYPES_UL_List(UIList):
"""Missing components UIList."""
use_filter_name_reverse: bpy.props.BoolProperty(
name="Reverse Name",
default=False,
options=set(),
description="Reverse name filtering",
)
use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(),
description="Sort groups by their name (case-insensitive)")
def filter_items__(self, context, data, propname):
"""Filter and order items in the list."""
# We initialize filtered and ordered as empty lists. Notice that # if all sorting and filtering is disabled, we will return # these empty.
filtered = []
ordered = []
items = getattr(data, propname)
helper_funcs = bpy.types.UI_UL_list
print("filter, order", items, self, dict(self))
if self.filter_name:
print("ssdfs", self.filter_name)
filtered= helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, items, "type_name", reverse=self.use_filter_name_reverse)
if not filtered:
filtered = [self.bitflag_filter_item] * len(items)
if self.use_order_name:
ordered = helper_funcs.sort_items_by_name(items, "name")
return filtered, ordered
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row()
#row.enabled = False
#row.alert = True
row.prop(item, "type_name", text="")
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
row = layout.row()
row.prop(item, "type_name", text="")