mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-26 21:37:01 +00:00
ec95ab5541
* fixes & experiment to auto export * added support for "always export" functionality for blueprints & levels * fixed issues with asset management * fixed issues with tracker * more ui improvements (display of the number of assets etc) * a lot more minor tweaks
68 lines
2.4 KiB
Python
68 lines
2.4 KiB
Python
import bpy
|
|
from pathlib import Path
|
|
from bpy_types import (PropertyGroup)
|
|
from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorProperty, IntProperty, IntVectorProperty, EnumProperty, PointerProperty, CollectionProperty)
|
|
|
|
# Asset property group
|
|
class Asset(PropertyGroup):
|
|
name: StringProperty(name="asset name") # type: ignore
|
|
path: StringProperty(name="asset path") # type: ignore
|
|
|
|
# this is where we store the information for all available assets
|
|
#
|
|
class AssetsRegistry(PropertyGroup):
|
|
assets_list = []
|
|
|
|
asset_name_selector: StringProperty(
|
|
name="asset name",
|
|
description="name of asset to add",
|
|
) # type: ignore
|
|
|
|
asset_type_selector: EnumProperty(
|
|
name="asset type",
|
|
description="type of asset to add",
|
|
items=(
|
|
('MODEL', "Model", ""),
|
|
('AUDIO', "Audio", ""),
|
|
('IMAGE', "Image", ""),
|
|
('TEXT', "Text", ""),
|
|
)
|
|
) # type: ignore
|
|
|
|
asset_path_selector: StringProperty(
|
|
name="asset path",
|
|
description="path of asset to add",
|
|
#subtype='FILE_PATH'
|
|
) # type: ignore
|
|
|
|
|
|
@classmethod
|
|
def register(cls):
|
|
bpy.types.Scene.user_assets = CollectionProperty(name="user assets", type=Asset)
|
|
bpy.types.Collection.user_assets = CollectionProperty(name="user assets", type=Asset)
|
|
|
|
bpy.types.Scene.generated_assets = CollectionProperty(name="generated assets", type=Asset)
|
|
bpy.types.Collection.generated_assets = CollectionProperty(name="generated assets", type=Asset)
|
|
|
|
bpy.types.WindowManager.assets_registry = PointerProperty(type=AssetsRegistry)
|
|
|
|
|
|
@classmethod
|
|
def unregister(cls):
|
|
del bpy.types.WindowManager.assets_registry
|
|
del bpy.types.Scene.user_assets
|
|
del bpy.types.Collection.user_assets
|
|
|
|
del bpy.types.Scene.generated_assets
|
|
del bpy.types.Collection.generated_assets
|
|
|
|
def add_asset(self, name, type, path, internal): # internal means it cannot be edited by the user, aka auto generated
|
|
in_list = [asset for asset in self.assets_list if (asset["path"] == path)]
|
|
in_list = len(in_list) > 0
|
|
if not in_list:
|
|
self.assets_list.append({"name": name, "type": type, "path": path, "internal": internal})
|
|
|
|
def remove_asset(self, path):
|
|
self.assets_list[:] = [asset for asset in self.assets_list if (asset["path"] != path)]
|
|
|