mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-26 21:37:01 +00:00
00bf600ccf
* tweaked & changed code where relevant * also added support for the new gltf_xxx_extras in bevy_gltf_components * animation support needs an overhaul given the extensive changes in v0.14 (wip) * still a giant mess, but works * examples not yet updated, will get overhauled * testing project is now independant from the "common" example code: ie no debug ui, no physics, no bevy_asset_loader * testing project WORKS , even without any of the above, so asset loading (even if rough), is functional ! * added VERY rough hierarchy/ components debug to testing project to visualize things without bevy_editor_pls egui & co * related tweaks & changes
21 lines
888 B
TOML
21 lines
888 B
TOML
[package]
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name = "bevy_gltf_blueprints"
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version = "0.11.0"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
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categories = ["game-development"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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[lints]
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workspace = true
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[dependencies]
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bevy_gltf_components = { version = "0.6", path = "../bevy_gltf_components" }
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bevy = { version = "0.14.0-rc.3", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation"] }
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[dev-dependencies]
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bevy = { version = "0.14.0-rc.3", default-features = false, features = ["dynamic_linking"] } |