Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/basic_scene_components
GitGhillie fd625ef2e0
chore(lock files ): Delete and ignore Cargo.lock files (#101)
* Delete lock files
* Ignore lock files
2024-01-19 11:49:22 +01:00
..
assets feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76) 2023-12-17 15:31:25 +01:00
src feat(Save & load): new crate bevy_gltf_save_load + lots of upgrades & improvements (#95) 2024-01-10 14:49:29 +01:00
Cargo.toml feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76) 2023-12-17 15:31:25 +01:00
README.md feat(scene components) : added scene components to control ambient, bloom etc from Blender(#76) 2023-12-17 15:31:25 +01:00

README.md

Basic scene components demo

This example showcases the use of "scene" components ie components that are injected into the root scene/level so that you can control things like ambient lighting, bloom, shadowmap resolution, & ao directly from Blender.

Running this example

cargo run --features bevy/dynamic_linking