Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/materials
GitGhillie fd625ef2e0
chore(lock files ): Delete and ignore Cargo.lock files (#101)
* Delete lock files
* Ignore lock files
2024-01-19 11:49:22 +01:00
..
assets feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
src feat(Save & load): new crate bevy_gltf_save_load + lots of upgrades & improvements (#95) 2024-01-10 14:49:29 +01:00
Cargo.toml feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
README.md feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00

Materials example/demo

Example of materials use & reuse (including textures) to avoid redundant materials in blueprints gltfs that lead to asset & memory bloat

  • to be used together with gltf_auto_export version >0.6 with the "materials library" option for exports
  • It shows you how ou can configureBevy_gltf_blueprints to support material libraries
  • material library is here

Running this example

cargo run --features bevy/dynamic_linking