Blender_bevy_components_wor.../tools/gltf_auto_export/dynamic.py

32 lines
1.5 KiB
Python

import bpy
# checks if an object is dynamic
# TODO: for efficiency, it might make sense to write this flag semi automatically at the root level of the object so we can skip the inner loop
# TODO: we need to recompute these on blueprint changes too
# even better, keep a list of dynamic objects per scene , updated only when needed ?
def is_object_dynamic(object):
is_dynamic = object['Dynamic'] if 'Dynamic' in object else False
# only look for data in the original collection if it is not alread marked as dynamic at instance level
if not is_dynamic and object.type == 'EMPTY' and hasattr(object, 'instance_collection'):
# get the name of the collection this is an instance of
collection_name = object.instance_collection.name
original_collection = bpy.data.collections[collection_name]
#print("inspecting insides", original_collection)
# scan original collection, look for a 'Dynamic' flag
for object in original_collection.objects:
#print(" inner", object)
if object.type == 'EMPTY' and object.name.endswith("components"):
for component_name in object.keys():
#print(" compo", component_name)
if component_name == 'Dynamic':
is_dynamic = True
break
print("is object dynamic", is_dynamic, object)
return is_dynamic
def is_object_static(object):
return not is_object_dynamic(object)