mirror of
https://github.com/prashantgupta24/automatic-mouse-mover.git
synced 2024-12-23 00:44:10 +00:00
108 lines
2.3 KiB
Go
108 lines
2.3 KiB
Go
package mousemover
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import (
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"os"
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"time"
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"github.com/go-vgo/robotgo"
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"github.com/sirupsen/logrus"
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log "github.com/sirupsen/logrus"
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)
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func getLogger(m *MouseMover, doWriteToFile bool, filename string) *log.Logger {
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logger := log.New()
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logger.Formatter = &logrus.TextFormatter{
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FullTimestamp: true,
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}
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if doWriteToFile {
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_, err := os.Stat(logDir)
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if err != nil {
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if os.IsNotExist(err) {
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err = os.Mkdir(logDir, os.ModePerm)
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if err != nil {
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log.Fatalf("error creating dir: %v", err)
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}
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}
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}
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logFile, err := os.OpenFile(logDir+"/"+filename, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
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if err != nil {
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log.Fatalf("error opening file: %v", err)
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}
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logger.SetOutput(logFile)
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m.logFile = logFile
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}
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return logger
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}
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func moveAndCheck(state *state, movePixel int, mouseMoveSuccessCh chan bool) {
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if state.override != nil { //we don't want to move mouse for tests
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mouseMoveSuccessCh <- state.override.valueToReturn
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return
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}
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currentX, currentY := robotgo.GetMousePos()
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moveToX := currentX + movePixel
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moveToY := currentY + movePixel
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robotgo.MoveMouse(moveToX, moveToY)
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//check if mouse moved. Sometimes mac users need to give
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//extra permission for controlling the mouse
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movedX, movedY := robotgo.GetMousePos()
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if movedX == currentX && movedY == currentY {
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mouseMoveSuccessCh <- false
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} else {
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mouseMoveSuccessCh <- true
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}
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}
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//getters and setters for state variable
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func (s *state) isRunning() bool {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.isAppRunning
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}
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func (s *state) updateRunningStatus(isRunning bool) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.isAppRunning = isRunning
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}
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func (s *state) isSystemSleeping() bool {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.isSysSleeping
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}
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func (s *state) updateMachineSleepStatus(isSleeping bool) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.isSysSleeping = isSleeping
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}
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func (s *state) getLastMouseMovedTime() time.Time {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.lastMouseMovedTime
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}
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func (s *state) updateLastMouseMovedTime(time time.Time) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.lastMouseMovedTime = time
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}
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func (s *state) getDidNotMoveCount() int {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.didNotMoveCount
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}
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func (s *state) updateDidNotMoveCount(count int) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.didNotMoveCount = count
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}
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