bevy_icon_creator/src/needs_icon_marker.rs

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2024-03-23 10:44:34 +00:00
use bevy::{ecs::component::Component, reflect::Reflect, transform::components::Transform, utils::Uuid};
/// Put this marker on any entity. This crate will then find this marker and copy all the entities underneath this entity,
/// then it will spawn them in the icon creator scene and once N number of frames have passed then render it to a texture.
#[derive(Debug, Component, Reflect, Default)]
pub struct NeedsIconMarker {
/// The transform to be applied to the parent entity when it gets spawned in the icon creator scene.
///
/// If this is None then the transform will just be a Transform::default()
pub(crate) transform: Option<Transform>,
/// The amount of frames that will be waited for the final image to be rendered once spawned.
///
/// This crate already waits 3 frames for the entity to be spawned.
pub(crate) extra_frames: Option<u8>,
/// With this identifier you will be able to look up the icon once it's created.
pub(crate) id: Uuid,
}
impl NeedsIconMarker {
pub fn new(id: Uuid) -> Self {
Self { transform: None, extra_frames: None, id }
}
pub fn with_transform(mut self, transform: Transform) -> Self {
self.transform = Some(transform);
self
}
pub fn with_extra_frames(mut self, extra_frames: u8) -> Self {
self.extra_frames = Some(extra_frames);
self
}
}