Changed default number of scenes and added utility methods to IconCreatorPlugin

This commit is contained in:
Franklin 2024-03-24 14:50:00 +01:00
parent 1ff7a7a23e
commit 2e1e050f46

View File

@ -2,7 +2,7 @@ use bevy::{app::{Plugin, Startup, Update}, math::Vec3};
use crate::{created_icons::CreatedIcons, register_types::RegisterTypesPlugin, setup::setup_icon_creation_scenes, state::IconCreatorState, update::{update_give_work_to_scenes, update_icon_creator_scenes, update_replace_images_on_ui_images, update_set_render_layers_recursively}}; use crate::{created_icons::CreatedIcons, register_types::RegisterTypesPlugin, setup::setup_icon_creation_scenes, state::IconCreatorState, update::{update_give_work_to_scenes, update_icon_creator_scenes, update_replace_images_on_ui_images, update_set_render_layers_recursively}};
const DEFAULT_SCENES_AMOUNT: u8 = 1; const DEFAULT_SCENES_AMOUNT: u8 = 2;
const DEFAULT_WORLD_POSITION_FOR_ROOT: Vec3 = Vec3 { x: 0.0, y: -300.0, z: 0.0 }; const DEFAULT_WORLD_POSITION_FOR_ROOT: Vec3 = Vec3 { x: 0.0, y: -300.0, z: 0.0 };
const DEFAULT_RENDER_LAYER: u8 = 21; const DEFAULT_RENDER_LAYER: u8 = 21;
const DEFAULT_LIGHT_INTENSITY: f32 = 14_000.0; const DEFAULT_LIGHT_INTENSITY: f32 = 14_000.0;
@ -13,7 +13,7 @@ pub struct IconCreatorPlugin {
/// ///
/// A higher value will mean more performance impact but more capacity to render multiple textures at once. /// A higher value will mean more performance impact but more capacity to render multiple textures at once.
/// ///
/// Default is 1 /// Default is 2
scenes: u8, scenes: u8,
/// The global coordinates of the Root of the scenes. /// The global coordinates of the Root of the scenes.
/// ///
@ -58,4 +58,20 @@ impl IconCreatorPlugin {
light_intensity, light_intensity,
} }
} }
pub fn with_scenes(mut self, scenes: u8) -> Self {
self.scenes = scenes;
self
}
pub fn with_world_pos(mut self, world_pos: Vec3) -> Self {
self.world_pos = world_pos;
self
}
pub fn with_render_layer(mut self, render_layer: u8) -> Self {
self.render_layer = render_layer;
self
}
pub fn with_light_intensity(mut self, light_intensity: f32) -> Self {
self.light_intensity = light_intensity;
self
}
} }