Update bevy from 0.12 to 0.13, update example to use new shapes in bevy 0.13
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@ -10,4 +10,5 @@ keywords = ["gamedev", "graphics", "bevy", "animation"]
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license = "MIT OR Apache-2.0"
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[dependencies]
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bevy = "0.12"
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bevy = "0.13"
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bevy_editor_pls = "0.6"
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@ -53,10 +53,7 @@ fn setup(
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});
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane {
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size: 5.0,
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subdivisions: 0,
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})),
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mesh: meshes.add(Mesh::from(Plane3d::default().mesh().size(5.0, 5.0))),
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material: materials.add(StandardMaterial {
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base_color: Color::WHITE,
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..default()
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@ -99,16 +96,11 @@ fn setup_ik(
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&names,
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)
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.unwrap();
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let target = commands
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.spawn((
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PbrBundle {
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transform: Transform::from_xyz(0.3, 0.8, 0.2),
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 0.05,
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sectors: 7,
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stacks: 7,
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})),
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mesh: meshes.add(Sphere::new(0.05).mesh().uv(7, 7)),
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material: materials.add(StandardMaterial {
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base_color: Color::RED,
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..default()
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@ -122,11 +114,7 @@ fn setup_ik(
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let pole_target = commands
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.spawn(PbrBundle {
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transform: Transform::from_xyz(-1.0, 0.4, -0.2),
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mesh: meshes.add(Mesh::from(shape::UVSphere {
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radius: 0.05,
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sectors: 7,
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stacks: 7,
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})),
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mesh: meshes.add(Sphere::new(0.05).mesh().uv(7, 7)),
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material: materials.add(StandardMaterial {
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base_color: Color::GREEN,
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..default()
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