fixed debug_lines build and transform nan issue
This commit is contained in:
parent
f28ca3192c
commit
b695fac4bb
6
CHANGELOG.MD
Normal file
6
CHANGELOG.MD
Normal file
@ -0,0 +1,6 @@
|
||||
# Version 0.1.0
|
||||
- Initial version
|
||||
|
||||
# Version 0.1.1
|
||||
- Fixed build issue when using the debug_lines feature
|
||||
- Fixed transforms giong to NaN when an exact match is found
|
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "bevy_mod_inverse_kinematics"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
authors = ["Bram Buurlage <brambuurlage@gmail.com>"]
|
||||
edition = "2021"
|
||||
categories = ["game-engines", "graphics", "rendering"]
|
||||
|
@ -29,7 +29,7 @@ pub struct IkConstraint {
|
||||
impl Plugin for InverseKinematicsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
#[cfg(feature = "debug_lines")]
|
||||
app.add_plugin(DebugLinesPlugin::default());
|
||||
app.add_plugin(bevy_prototype_debug_lines::DebugLinesPlugin::default());
|
||||
app.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
solver::inverse_kinematics_system
|
||||
|
@ -1,5 +1,5 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::ecs::query::QueryEntityError;
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "debug_lines")]
|
||||
use bevy_prototype_debug_lines::{DebugLines, DebugLinesPlugin};
|
||||
|
||||
@ -56,6 +56,9 @@ impl IkConstraint {
|
||||
let start = transforms.get(joints[self.chain_length])?.1.translation();
|
||||
let pole_target = transforms.get(pole_target)?.1.translation();
|
||||
|
||||
#[cfg(feature = "debug_lines")]
|
||||
debug_lines.line_colored(start, target, 0.0, Color::WHITE);
|
||||
|
||||
let tangent = (target - start).normalize();
|
||||
let axis = (pole_target - start).cross(tangent);
|
||||
let normal = tangent.cross(axis).normalize();
|
||||
@ -98,6 +101,25 @@ impl IkConstraint {
|
||||
#[cfg(feature = "debug_lines")] debug_lines: &mut DebugLines,
|
||||
) -> Result<GlobalTransform, QueryEntityError> {
|
||||
let (&transform, &global_transform) = transforms.get(chain[0])?;
|
||||
#[cfg(feature = "debug_lines")]
|
||||
{
|
||||
let p = global_transform.translation();
|
||||
debug_lines.line_colored(p, global_transform.mul_vec3(Vec3::X * 0.1), 0.0, Color::RED);
|
||||
debug_lines.line_colored(
|
||||
p,
|
||||
global_transform.mul_vec3(Vec3::Y * 0.1),
|
||||
0.0,
|
||||
Color::GREEN,
|
||||
);
|
||||
debug_lines.line_colored(
|
||||
p,
|
||||
global_transform.mul_vec3(Vec3::Z * 0.1),
|
||||
0.0,
|
||||
Color::BLUE,
|
||||
);
|
||||
debug_lines.line_colored(p, global_transform.mul_vec3(normal), 0.0, Color::YELLOW);
|
||||
}
|
||||
|
||||
if chain.len() == 1 {
|
||||
return Ok(global_transform);
|
||||
}
|
||||
@ -114,7 +136,9 @@ impl IkConstraint {
|
||||
|
||||
let base = Quat::from_rotation_arc(normal.normalize(), Vec3::Z);
|
||||
|
||||
let forward = (target - from_position).normalize();
|
||||
let forward = (target - from_position)
|
||||
.try_normalize()
|
||||
.unwrap_or(pt.tangent);
|
||||
let up = forward.cross(pt.normal).normalize();
|
||||
let right = up.cross(forward);
|
||||
let orientation = Mat3::from_cols(right, up, forward) * Mat3::from_rotation_z(pt.angle);
|
||||
@ -129,15 +153,6 @@ impl IkConstraint {
|
||||
};
|
||||
let translation = target - rotation.mul_vec3(normal);
|
||||
|
||||
#[cfg(feature = "debug_lines")]
|
||||
{
|
||||
let p = translation;
|
||||
debug_lines.line_colored(p, p + rotation.mul_vec3(Vec3::X * 0.1), 0.0, Color::RED);
|
||||
debug_lines.line_colored(p, p + rotation.mul_vec3(Vec3::Y * 0.1), 0.0, Color::GREEN);
|
||||
debug_lines.line_colored(p, p + rotation.mul_vec3(Vec3::Z * 0.1), 0.0, Color::BLUE);
|
||||
debug_lines.line_colored(p, p + rotation.mul_vec3(normal), 0.0, Color::YELLOW);
|
||||
}
|
||||
|
||||
// recurse to target the parent towards the current translation
|
||||
let parent_global_transform = Self::solve_recursive(
|
||||
&chain[1..],
|
||||
|
Loading…
Reference in New Issue
Block a user