diff --git a/CHANGELOG.MD b/CHANGELOG.MD index dedb6de..e0a7c7e 100644 --- a/CHANGELOG.MD +++ b/CHANGELOG.MD @@ -14,3 +14,6 @@ # Version 0.4.0 - Migrated to bevy 0.11 + +# Version 0.5.0 +- Migrated to beyv 0.12 diff --git a/Cargo.toml b/Cargo.toml index 66fef61..2b8ae99 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "bevy_mod_inverse_kinematics" -version = "0.4.0" +version = "0.5.0" authors = ["Bram Buurlage "] edition = "2021" categories = ["game-engines", "graphics", "rendering"] @@ -10,4 +10,4 @@ keywords = ["gamedev", "graphics", "bevy", "animation"] license = "MIT OR Apache-2.0" [dependencies] -bevy = "0.11" +bevy = "0.12" diff --git a/README.MD b/README.MD index da6b93f..4059d4c 100644 --- a/README.MD +++ b/README.MD @@ -1,5 +1,5 @@ # Inverse kinematics for Bevy - + [![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics) [![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics) @@ -16,6 +16,8 @@ I intend to track the latest releases of Bevy. | 0.8.1 | 0.1 | | 0.9.0 | 0.2 | | 0.10.0 | 0.3 | +| 0.11.x | 0.4 | +| 0.12.x | 0.5 | ## Examples diff --git a/examples/skin_mesh.rs b/examples/skin_mesh.rs index 4308330..359c395 100644 --- a/examples/skin_mesh.rs +++ b/examples/skin_mesh.rs @@ -185,7 +185,7 @@ fn manually_target( ) { let (camera, transform) = camera_query.single(); - if let Some(event) = cursor.iter().last() { + if let Some(event) = cursor.read().last() { let view = transform.compute_matrix(); let viewport_rect = camera.logical_viewport_rect().unwrap(); let viewport_size = viewport_rect.size();