add readme
This commit is contained in:
parent
ea5ddbf099
commit
f7191c1b32
38
README.MD
Normal file
38
README.MD
Normal file
@ -0,0 +1,38 @@
|
||||
# Inverse kinematics for Bevy
|
||||
|
||||
[![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics)
|
||||
[![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics)
|
||||
|
||||
![demo](https://github.com/Kurble/bevy_mod_inverse_kinematics/blob/master/demo.gif)
|
||||
|
||||
A [Bevy](https://github.com/bevyengine/bevy) plugin for inverse kinematics. Supports positional and pole targets.
|
||||
|
||||
## Bevy Version Support
|
||||
|
||||
I intend to track the latest releases of Bevy.
|
||||
|
||||
| bevy | bevy_mod_inverse_kinematics |
|
||||
| ----- | --------------------------- |
|
||||
| 0.8.1 | 0.1 |
|
||||
|
||||
## Examples
|
||||
|
||||
Have the right arm of a skinned mesh follow the mouse cursor:
|
||||
|
||||
```shell
|
||||
cargo run --example skin_mesh
|
||||
```
|
||||
|
||||
Turn on the debug_lines feature to see how the bone rotations are calculated:
|
||||
```shell
|
||||
cargo run --example skin_mesh --features debug_lines
|
||||
```
|
||||
|
||||
## Licensing
|
||||
|
||||
This project is dual-licensed under either
|
||||
|
||||
- MIT License: Available [online](http://opensource.org/licenses/MIT)
|
||||
- Apache License, Version 2.0: Available [online](http://www.apache.org/licenses/LICENSE-2.0)
|
||||
|
||||
at your option.
|
Loading…
Reference in New Issue
Block a user