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# Inverse kinematics for Bevy
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[![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics)
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[![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics)
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![demo](https://github.com/Kurble/bevy_mod_inverse_kinematics/blob/master/demo.gif)
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A [Bevy](https://github.com/bevyengine/bevy) plugin for inverse kinematics. Supports positional and pole targets.
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## Bevy Version Support
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I intend to track the latest releases of Bevy.
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| bevy | bevy_mod_inverse_kinematics |
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| ----- | --------------------------- |
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| 0.8.1 | 0.1 |
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## Examples
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Have the right arm of a skinned mesh follow the mouse cursor:
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```shell
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cargo run --example skin_mesh
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```
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Turn on the debug_lines feature to see how the bone rotations are calculated:
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```shell
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cargo run --example skin_mesh --features debug_lines
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```
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## Licensing
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This project is dual-licensed under either
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- MIT License: Available [online](http://opensource.org/licenses/MIT)
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- Apache License, Version 2.0: Available [online](http://www.apache.org/licenses/LICENSE-2.0)
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at your option.
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