An inverse kinematics plugin for the Bevy engine
assets | ||
examples | ||
src | ||
.gitignore | ||
Cargo.toml | ||
demo.gif | ||
README.MD |
Inverse kinematics for Bevy
A Bevy plugin for inverse kinematics. Supports positional and pole targets.
Bevy Version Support
I intend to track the latest releases of Bevy.
bevy | bevy_mod_inverse_kinematics |
---|---|
0.8.1 | 0.1 |
Examples
Have the right arm of a skinned mesh follow the mouse cursor:
cargo run --example skin_mesh
Turn on the debug_lines feature to see how the bone rotations are calculated:
cargo run --example skin_mesh --features debug_lines
Licensing
This project is dual-licensed under either
at your option.