2022-08-09 00:48:38 +00:00
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# Changelog
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2022-10-12 17:44:05 +00:00
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## bevy_mod_outline 0.2.4 (2022-10-12)
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### Fixed
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- Fixed adding outlines to jointed (skinned) meshes.
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2022-08-28 10:19:43 +00:00
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## bevy_mod_outline 0.2.3 (2022-08-28)
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### Added
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- Added AutoGenerateOutlineNormalsPlugin.
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2022-08-23 21:49:24 +00:00
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## bevy_mod_outline 0.2.2 (2022-08-23)
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### Added
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- Added a feature flag to control the dependency on bevy_ui (@Shatur).
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- Added a feature flag to control uniform struct alignment.
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### Fixed
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- Fixed compilation on 32-bit platforms.
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- Fixed insufficient alignment causing errors with WebGL.
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### Changed
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- Removed dependency on bevy's monolithic render feature flag (@Shatur).
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2022-08-10 20:26:25 +00:00
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## bevy_mod_outline 0.2.1 (2022-08-10)
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### Added
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- Added a constant to expose the outline pass node name.
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### Fixed
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- Fixed outlines causing UI to disappear when MSAA is enabled.
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- Fixed bad derive allowing OutlineBundle to be inserted as a component.
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2022-08-09 00:48:38 +00:00
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## bevy_mod_outline 0.2.0 (2022-08-09)
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### Added
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- Added support for outline normals.
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### Changed
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- Updated Bevy dependency to 0.8.
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- Changed from rendering in main pass to separate pass.
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- Changed from using asset handles to plain components.
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## bevy_mod_outline 0.1.0 (2022-06-14)
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- Initial release
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