bevy_mod_outline/CHANGELOG.md

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2022-08-09 00:48:38 +00:00
# Changelog
## bevy_mod_outline 0.2.4 (2022-10-12)
### Fixed
- Fixed adding outlines to jointed (skinned) meshes.
## bevy_mod_outline 0.2.3 (2022-08-28)
### Added
- Added AutoGenerateOutlineNormalsPlugin.
## bevy_mod_outline 0.2.2 (2022-08-23)
### Added
- Added a feature flag to control the dependency on bevy_ui (@Shatur).
- Added a feature flag to control uniform struct alignment.
### Fixed
- Fixed compilation on 32-bit platforms.
- Fixed insufficient alignment causing errors with WebGL.
### Changed
- Removed dependency on bevy's monolithic render feature flag (@Shatur).
## bevy_mod_outline 0.2.1 (2022-08-10)
### Added
- Added a constant to expose the outline pass node name.
### Fixed
- Fixed outlines causing UI to disappear when MSAA is enabled.
- Fixed bad derive allowing OutlineBundle to be inserted as a component.
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## bevy_mod_outline 0.2.0 (2022-08-09)
### Added
- Added support for outline normals.
### Changed
- Updated Bevy dependency to 0.8.
- Changed from rendering in main pass to separate pass.
- Changed from using asset handles to plain components.
## bevy_mod_outline 0.1.0 (2022-06-14)
- Initial release