2022-06-10 21:29:51 +00:00
|
|
|
use std::f32::consts::TAU;
|
|
|
|
|
|
|
|
use bevy::prelude::*;
|
|
|
|
|
|
|
|
use bevy_mod_outline::*;
|
|
|
|
use bevy_mod_rounded_box::*;
|
|
|
|
|
|
|
|
#[bevy_main]
|
|
|
|
fn main() {
|
|
|
|
App::new()
|
|
|
|
.insert_resource(Msaa { samples: 4 })
|
|
|
|
.add_plugins(DefaultPlugins)
|
|
|
|
.add_plugin(OutlinePlugin)
|
|
|
|
.add_startup_system(setup)
|
|
|
|
.add_system(rotate_cube)
|
|
|
|
.run();
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Component)]
|
|
|
|
struct TheCube();
|
|
|
|
|
|
|
|
fn setup(
|
|
|
|
mut commands: Commands,
|
|
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
2022-06-13 20:20:49 +00:00
|
|
|
mut outlines: ResMut<Assets<Outline>>,
|
2022-06-10 21:29:51 +00:00
|
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
|
|
) {
|
|
|
|
// Spawn cube et al.
|
|
|
|
commands.spawn_bundle(PbrBundle {
|
|
|
|
mesh: meshes.add(Mesh::from(bevy::prelude::shape::Plane { size: 5.0 })),
|
|
|
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
|
|
|
..default()
|
|
|
|
});
|
|
|
|
commands
|
|
|
|
.spawn_bundle(PbrBundle {
|
|
|
|
mesh: meshes.add(Mesh::from(RoundedBox {
|
|
|
|
size: Vec3::new(1., 1., 1.),
|
|
|
|
radius: 0.3,
|
2022-06-13 20:20:49 +00:00
|
|
|
subdivisions: 5,
|
2022-06-10 21:29:51 +00:00
|
|
|
})),
|
|
|
|
material: materials.add(Color::rgb(0.1, 0.1, 0.9).into()),
|
|
|
|
transform: Transform::from_xyz(0.0, 1.0, 0.0),
|
|
|
|
..default()
|
|
|
|
})
|
2022-06-13 20:20:49 +00:00
|
|
|
.insert(outlines.add(Outline {
|
|
|
|
colour: Color::rgba(0.0, 1.0, 0.0, 0.5),
|
|
|
|
width: 50.0,
|
|
|
|
}))
|
2022-06-10 21:29:51 +00:00
|
|
|
.insert(TheCube());
|
|
|
|
commands.spawn_bundle(PointLightBundle {
|
|
|
|
point_light: PointLight {
|
|
|
|
intensity: 1500.0,
|
|
|
|
shadows_enabled: true,
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
|
|
..default()
|
|
|
|
});
|
|
|
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
|
|
|
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
|
|
..default()
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
fn rotate_cube(
|
|
|
|
mut cubes: Query<&mut Transform, With<TheCube>>,
|
|
|
|
timer: Res<Time>,
|
|
|
|
mut t: Local<f32>,
|
|
|
|
) {
|
|
|
|
let ta = *t;
|
|
|
|
*t = (ta + 0.5 * timer.delta_seconds()) % TAU;
|
|
|
|
let tb = *t;
|
|
|
|
let i1 = tb.cos() - ta.cos();
|
|
|
|
let i2 = ta.sin() - tb.sin();
|
|
|
|
for mut transform in cubes.iter_mut() {
|
|
|
|
transform.rotate(Quat::from_rotation_z(
|
|
|
|
TAU * 20.0 * i1 * timer.delta_seconds(),
|
|
|
|
));
|
|
|
|
transform.rotate(Quat::from_rotation_y(
|
|
|
|
TAU * 20.0 * i2 * timer.delta_seconds(),
|
|
|
|
));
|
|
|
|
}
|
|
|
|
}
|