Fix Z-fighting in the flying_objects example.
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@ -355,15 +355,16 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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depth_write_enabled: true,
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depth_compare: CompareFunction::Greater,
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stencil: StencilState::default(),
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bias: DepthBiasState {
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constant: if key.depth_mode() == DepthMode::Flat
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&& key.pass_type() == PassType::Stencil
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bias: if key.depth_mode() == DepthMode::Flat && key.pass_type() == PassType::Stencil
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{
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2 // 1 is empirically not enough to prevent Z-fighting.
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} else {
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0
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},
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DepthBiasState {
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// Values determined empirically
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constant: 3,
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slope_scale: 1.0,
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..default()
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}
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} else {
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default()
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},
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}),
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multisample: MultisampleState {
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