Update top-level docs.
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src/lib.rs
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src/lib.rs
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//! pass is to present the outlines in depth sorted order according to the model translation
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//! pass is to present the outlines in depth sorted order according to the model translation
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//! of each mesh. This ensures that outlines are not clipped by other geometry.
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//! of each mesh. This ensures that outlines are not clipped by other geometry.
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//!
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//!
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//! The [`Outline`] component will, by itself, cover the original object entirely with the
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//! The [`OutlineVolume`] component will, by itself, cover the original object entirely with
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//! outline colour. The [`OutlineStencil`] component must also be added to prevent the body of
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//! the outline colour. The [`OutlineStencil`] component must also be added to prevent the body
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//! an object from being filled it. This must be added to any entity which needs to appear on
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//! of an object from being filled it. This must be added to any entity which needs to appear on
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//! top of an outline.
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//! top of an outline.
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//!
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//!
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//! The [`OutlineBundle`] and [`OutlineStencilBundle`] bundles can be used to add the right
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//! components, including the required [`ComputedOutlineDepth`] component. Optionally, the
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//! [`SetOutlineDepth`] and [`InheritOutlineDepth`] components may also be added to control the
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//! depth ordering of outlines.
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//!
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//! Vertex extrusion works best with meshes that have smooth surfaces. To avoid visual
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//! Vertex extrusion works best with meshes that have smooth surfaces. To avoid visual
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//! artefacts when outlining meshes with hard edges, see the
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//! artefacts when outlining meshes with hard edges, see the
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//! [`OutlineMeshExt::generate_outline_normals`] function and the
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//! [`OutlineMeshExt::generate_outline_normals`] function and the
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