Fix animated_fox example.
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@ -79,6 +79,7 @@ fn setup_scene_once_loaded(
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colour: Color::RED,
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},
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stencil: OutlineStencil,
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..default()
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});
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}
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*done = true;
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@ -26,6 +26,12 @@ struct OutlineVertexUniform {
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@group(1) @binding(0)
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var<uniform> mesh: Mesh;
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#ifdef SKINNED
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@group(1) @binding(1)
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var<uniform> joint_matrices: SkinnedMesh;
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#import bevy_pbr::skinning
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#endif
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@group(2) @binding(0)
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var<uniform> view_uniform: OutlineViewUniform;
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