Fix Clippy lints.
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@ -118,6 +118,7 @@ impl CachedRenderPipelinePhaseItem for TransparentOutline {
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}
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}
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#[allow(clippy::type_complexity)]
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pub struct OutlineNode {
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query: QueryState<
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(
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@ -147,7 +147,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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buffers,
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},
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fragment: Some(FragmentState {
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shader: shader.clone().typed::<Shader>(),
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shader: shader.typed::<Shader>(),
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shader_defs: vec![],
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entry_point: "fragment".into(),
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targets,
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