Fix Clippy lints.

This commit is contained in:
Robin KAY 2022-08-05 09:38:50 +01:00
parent 2aa76309dd
commit 2832f3047f
2 changed files with 2 additions and 1 deletions

View File

@ -118,6 +118,7 @@ impl CachedRenderPipelinePhaseItem for TransparentOutline {
} }
} }
#[allow(clippy::type_complexity)]
pub struct OutlineNode { pub struct OutlineNode {
query: QueryState< query: QueryState<
( (

View File

@ -147,7 +147,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
buffers, buffers,
}, },
fragment: Some(FragmentState { fragment: Some(FragmentState {
shader: shader.clone().typed::<Shader>(), shader: shader.typed::<Shader>(),
shader_defs: vec![], shader_defs: vec![],
entry_point: "fragment".into(), entry_point: "fragment".into(),
targets, targets,