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commit
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@ -0,0 +1,64 @@
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||||||
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on: [push, pull_request]
|
||||||
|
|
||||||
|
name: Continuous integration
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
check:
|
||||||
|
name: Check
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: actions-rs/toolchain@v1
|
||||||
|
with:
|
||||||
|
profile: minimal
|
||||||
|
toolchain: stable
|
||||||
|
override: true
|
||||||
|
- uses: actions-rs/cargo@v1
|
||||||
|
with:
|
||||||
|
command: check
|
||||||
|
|
||||||
|
test:
|
||||||
|
name: Test Suite
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: actions-rs/toolchain@v1
|
||||||
|
with:
|
||||||
|
profile: minimal
|
||||||
|
toolchain: stable
|
||||||
|
override: true
|
||||||
|
- uses: actions-rs/cargo@v1
|
||||||
|
with:
|
||||||
|
command: test
|
||||||
|
|
||||||
|
fmt:
|
||||||
|
name: Rustfmt
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: actions-rs/toolchain@v1
|
||||||
|
with:
|
||||||
|
profile: minimal
|
||||||
|
toolchain: stable
|
||||||
|
override: true
|
||||||
|
- run: rustup component add rustfmt
|
||||||
|
- uses: actions-rs/cargo@v1
|
||||||
|
with:
|
||||||
|
command: fmt
|
||||||
|
args: --all -- --check
|
||||||
|
|
||||||
|
clippy:
|
||||||
|
name: Clippy
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: actions-rs/toolchain@v1
|
||||||
|
with:
|
||||||
|
profile: minimal
|
||||||
|
toolchain: stable
|
||||||
|
override: true
|
||||||
|
- run: rustup component add clippy
|
||||||
|
- uses: actions-rs/cargo@v1
|
||||||
|
with:
|
||||||
|
command: clippy
|
||||||
|
args: -- -D warnings
|
|
@ -0,0 +1,2 @@
|
||||||
|
/target
|
||||||
|
/Cargo.lock
|
|
@ -0,0 +1,30 @@
|
||||||
|
[package]
|
||||||
|
name = "bevy_mod_outline"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
license = "MIT OR Apache-2.0"
|
||||||
|
description = "A mesh outlining plugin for Bevy."
|
||||||
|
readme = "README.md"
|
||||||
|
homepage = "https://github.com/komadori/bevy_mod_outline/"
|
||||||
|
repository = "https://github.com/komadori/bevy_mod_outline/"
|
||||||
|
keywords = ["gamedev", "bevy", "outline"]
|
||||||
|
categories = ["game-engines", "rendering"]
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = { version = "0.7", default-features = false, features = [
|
||||||
|
"render",
|
||||||
|
] }
|
||||||
|
bevy_asset = { version = "0.7", default-features = false }
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
bevy = { version = "0.7", default-features = false, features = [
|
||||||
|
"bevy_winit",
|
||||||
|
"x11",
|
||||||
|
] }
|
||||||
|
bevy_mod_rounded_box = "0.1"
|
||||||
|
|
||||||
|
[[example]]
|
||||||
|
name = "cube"
|
||||||
|
path = "examples/cube.rs"
|
|
@ -0,0 +1,202 @@
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
1. Definitions.
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APPENDIX: How to apply the Apache License to your work.
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DEALINGS IN THE SOFTWARE.
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|
@ -0,0 +1,24 @@
|
||||||
|
# bevy_mod_outline
|
||||||
|
|
||||||
|
This crate provides a plugin for drawing outlines around meshes.
|
||||||
|
|
||||||
|
## Dependency
|
||||||
|
|
||||||
|
```toml
|
||||||
|
[dependencies]
|
||||||
|
bevy_mod_outline = "0.1"
|
||||||
|
```
|
||||||
|
|
||||||
|
## Example
|
||||||
|
|
||||||
|
A rotating rounded cube with an outline.
|
||||||
|
|
||||||
|
```shell
|
||||||
|
cargo run --example cube
|
||||||
|
```
|
||||||
|
|
||||||
|
## Versions
|
||||||
|
|
||||||
|
| This Version | Bevy version |
|
||||||
|
|--------------|--------------|
|
||||||
|
| 0.1.x | 0.7.x |
|
|
@ -0,0 +1,82 @@
|
||||||
|
use std::f32::consts::TAU;
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use bevy_mod_outline::*;
|
||||||
|
use bevy_mod_rounded_box::*;
|
||||||
|
|
||||||
|
#[bevy_main]
|
||||||
|
fn main() {
|
||||||
|
App::new()
|
||||||
|
.insert_resource(Msaa { samples: 4 })
|
||||||
|
.add_plugins(DefaultPlugins)
|
||||||
|
.add_plugin(OutlinePlugin)
|
||||||
|
.add_startup_system(setup)
|
||||||
|
.add_system(rotate_cube)
|
||||||
|
.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
struct TheCube();
|
||||||
|
|
||||||
|
fn setup(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||||
|
) {
|
||||||
|
// Spawn cube et al.
|
||||||
|
commands.spawn_bundle(PbrBundle {
|
||||||
|
mesh: meshes.add(Mesh::from(bevy::prelude::shape::Plane { size: 5.0 })),
|
||||||
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
commands
|
||||||
|
.spawn_bundle(PbrBundle {
|
||||||
|
mesh: meshes.add(Mesh::from(RoundedBox {
|
||||||
|
size: Vec3::new(1., 1., 1.),
|
||||||
|
radius: 0.3,
|
||||||
|
subdivisions: 3,
|
||||||
|
})),
|
||||||
|
material: materials.add(Color::rgb(0.1, 0.1, 0.9).into()),
|
||||||
|
transform: Transform::from_xyz(0.0, 1.0, 0.0),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.insert(Outline {
|
||||||
|
colour: Color::rgb(1.0, 0.0, 0.0),
|
||||||
|
offset: 1.0,
|
||||||
|
})
|
||||||
|
.insert(TheCube());
|
||||||
|
commands.spawn_bundle(PointLightBundle {
|
||||||
|
point_light: PointLight {
|
||||||
|
intensity: 1500.0,
|
||||||
|
shadows_enabled: true,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
||||||
|
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rotate_cube(
|
||||||
|
mut cubes: Query<&mut Transform, With<TheCube>>,
|
||||||
|
timer: Res<Time>,
|
||||||
|
mut t: Local<f32>,
|
||||||
|
) {
|
||||||
|
let ta = *t;
|
||||||
|
*t = (ta + 0.5 * timer.delta_seconds()) % TAU;
|
||||||
|
let tb = *t;
|
||||||
|
let i1 = tb.cos() - ta.cos();
|
||||||
|
let i2 = ta.sin() - tb.sin();
|
||||||
|
for mut transform in cubes.iter_mut() {
|
||||||
|
transform.rotate(Quat::from_rotation_z(
|
||||||
|
TAU * 20.0 * i1 * timer.delta_seconds(),
|
||||||
|
));
|
||||||
|
transform.rotate(Quat::from_rotation_y(
|
||||||
|
TAU * 20.0 * i2 * timer.delta_seconds(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,136 @@
|
||||||
|
use bevy::asset::load_internal_asset;
|
||||||
|
use bevy::core_pipeline::Transparent3d;
|
||||||
|
use bevy::pbr::{
|
||||||
|
DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup,
|
||||||
|
};
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::reflect::TypeUuid;
|
||||||
|
use bevy::render::mesh::{MeshVertexBufferLayout, PrimitiveTopology};
|
||||||
|
use bevy::render::render_asset::RenderAssets;
|
||||||
|
use bevy::render::render_phase::{AddRenderCommand, DrawFunctions, RenderPhase, SetItemPipeline};
|
||||||
|
use bevy::render::render_resource::{
|
||||||
|
Face, PipelineCache, RenderPipelineDescriptor, SpecializedMeshPipeline,
|
||||||
|
SpecializedMeshPipelineError, SpecializedMeshPipelines,
|
||||||
|
};
|
||||||
|
use bevy::render::view::ExtractedView;
|
||||||
|
use bevy::render::{RenderApp, RenderStage};
|
||||||
|
|
||||||
|
pub const OUTLINE_SHADER_HANDLE: HandleUntyped =
|
||||||
|
HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 2101625026478770097);
|
||||||
|
|
||||||
|
#[derive(Clone, Component)]
|
||||||
|
pub struct Outline {
|
||||||
|
pub colour: Color,
|
||||||
|
pub offset: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct OutlinePlugin;
|
||||||
|
|
||||||
|
fn extract_outline(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut previous_len: Local<usize>,
|
||||||
|
mut query: Query<(Entity, &Outline)>,
|
||||||
|
) {
|
||||||
|
let mut values = Vec::with_capacity(*previous_len);
|
||||||
|
for (entity, outline) in query.iter_mut() {
|
||||||
|
values.push((entity, (outline.clone(),)));
|
||||||
|
}
|
||||||
|
*previous_len = values.len();
|
||||||
|
commands.insert_or_spawn_batch(values);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Plugin for OutlinePlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
load_internal_asset!(
|
||||||
|
app,
|
||||||
|
OUTLINE_SHADER_HANDLE,
|
||||||
|
"outline.wgsl",
|
||||||
|
Shader::from_wgsl
|
||||||
|
);
|
||||||
|
app.sub_app_mut(RenderApp)
|
||||||
|
.add_render_command::<Transparent3d, DrawOutline>()
|
||||||
|
.init_resource::<OutlinePipeline>()
|
||||||
|
.init_resource::<SpecializedMeshPipelines<OutlinePipeline>>()
|
||||||
|
.add_system_to_stage(RenderStage::Extract, extract_outline)
|
||||||
|
.add_system_to_stage(RenderStage::Queue, queue_outline);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type DrawOutline = (
|
||||||
|
SetItemPipeline,
|
||||||
|
SetMeshViewBindGroup<0>,
|
||||||
|
SetMeshBindGroup<1>,
|
||||||
|
DrawMesh,
|
||||||
|
);
|
||||||
|
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
fn queue_outline(
|
||||||
|
transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
|
||||||
|
outline_pipeline: Res<OutlinePipeline>,
|
||||||
|
msaa: Res<Msaa>,
|
||||||
|
mut pipelines: ResMut<SpecializedMeshPipelines<OutlinePipeline>>,
|
||||||
|
mut pipeline_cache: ResMut<PipelineCache>,
|
||||||
|
render_meshes: Res<RenderAssets<Mesh>>,
|
||||||
|
material_meshes: Query<(Entity, &MeshUniform, &Handle<Mesh>, &Outline)>,
|
||||||
|
mut views: Query<(&ExtractedView, &mut RenderPhase<Transparent3d>)>,
|
||||||
|
) {
|
||||||
|
let draw_outline = transparent_3d_draw_functions
|
||||||
|
.read()
|
||||||
|
.get_id::<DrawOutline>()
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let key = MeshPipelineKey::from_msaa_samples(msaa.samples)
|
||||||
|
| MeshPipelineKey::from_primitive_topology(PrimitiveTopology::TriangleList);
|
||||||
|
|
||||||
|
for (view, mut transparent_phase) in views.iter_mut() {
|
||||||
|
let view_matrix = view.transform.compute_matrix();
|
||||||
|
let view_row_2 = view_matrix.row(2);
|
||||||
|
for (entity, mesh_uniform, mesh_handle, _) in material_meshes.iter() {
|
||||||
|
if let Some(mesh) = render_meshes.get(mesh_handle) {
|
||||||
|
let pipeline = pipelines
|
||||||
|
.specialize(&mut pipeline_cache, &outline_pipeline, key, &mesh.layout)
|
||||||
|
.unwrap();
|
||||||
|
transparent_phase.add(Transparent3d {
|
||||||
|
entity,
|
||||||
|
pipeline,
|
||||||
|
draw_function: draw_outline,
|
||||||
|
distance: view_row_2.dot(mesh_uniform.transform.col(3)),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct OutlinePipeline {
|
||||||
|
mesh_pipeline: MeshPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FromWorld for OutlinePipeline {
|
||||||
|
fn from_world(world: &mut World) -> Self {
|
||||||
|
let world = world.cell();
|
||||||
|
let mesh_pipeline = world.get_resource::<MeshPipeline>().unwrap().clone();
|
||||||
|
OutlinePipeline { mesh_pipeline }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SpecializedMeshPipeline for OutlinePipeline {
|
||||||
|
type Key = MeshPipelineKey;
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
&self,
|
||||||
|
key: Self::Key,
|
||||||
|
layout: &MeshVertexBufferLayout,
|
||||||
|
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
|
||||||
|
let mut descriptor = self.mesh_pipeline.specialize(key, layout)?;
|
||||||
|
descriptor.primitive.cull_mode = Some(Face::Front);
|
||||||
|
//descriptor.depth_stencil.as_mut().unwrap().depth_write_enabled = false;
|
||||||
|
//descriptor.depth_stencil.as_mut().unwrap().depth_compare = CompareFunction::Always;
|
||||||
|
descriptor.vertex.shader = OUTLINE_SHADER_HANDLE.typed();
|
||||||
|
descriptor.fragment.as_mut().unwrap().shader = OUTLINE_SHADER_HANDLE.typed();
|
||||||
|
descriptor.layout = Some(vec![
|
||||||
|
self.mesh_pipeline.view_layout.clone(),
|
||||||
|
self.mesh_pipeline.mesh_layout.clone(),
|
||||||
|
]);
|
||||||
|
Ok(descriptor)
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,39 @@
|
||||||
|
#import bevy_pbr::mesh_view_bind_group
|
||||||
|
#import bevy_pbr::mesh_struct
|
||||||
|
|
||||||
|
struct Vertex {
|
||||||
|
[[location(0)]] position: vec3<f32>;
|
||||||
|
[[location(1)]] normal: vec3<f32>;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
[[builtin(position)]] clip_position: vec4<f32>;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[group(1), binding(0)]]
|
||||||
|
var<uniform> mesh: Mesh;
|
||||||
|
|
||||||
|
fn mat4to3(m: mat4x4<f32>) -> mat3x3<f32> {
|
||||||
|
return mat3x3<f32>(
|
||||||
|
m[0].xyz, m[1].xyz, m[2].xyz
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[stage(vertex)]]
|
||||||
|
fn vertex(vertex: Vertex) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
var clip_pos = view.view_proj * (mesh.model * vec4<f32>(vertex.position, 1.0));
|
||||||
|
var clip_norm = mat4to3(view.view_proj) * (mat4to3(mesh.model) * normalize(vertex.normal));
|
||||||
|
var n_pos = clip_pos + vec4<f32>(50.0 * normalize(clip_norm.xy) * clip_pos.w / vec2<f32>(view.width, view.height), 0.0, 0.0);
|
||||||
|
out.clip_position = n_pos + vec4<f32>(0.0,0.0,0.0,0.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct FragmentInput {
|
||||||
|
[[builtin(front_facing)]] is_front: bool;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[stage(fragment)]]
|
||||||
|
fn fragment(in: FragmentInput) -> [[location(0)]] vec4<f32> {
|
||||||
|
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
Loading…
Reference in New Issue