Fix redundant renormalisation of vertex attribute.

This commit is contained in:
Robin KAY 2022-08-06 02:16:44 +01:00
parent 0e7c1e80eb
commit 3e8c7e69a2
1 changed files with 1 additions and 1 deletions

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@ -40,7 +40,7 @@ fn mat4to3(m: mat4x4<f32>) -> mat3x3<f32> {
fn vertex(vertex: VertexInput) -> VertexOutput { fn vertex(vertex: VertexInput) -> VertexOutput {
var out: VertexOutput; var out: VertexOutput;
var clip_pos = view.view_proj * (mesh.model * vec4<f32>(vertex.position, 1.0)); var clip_pos = view.view_proj * (mesh.model * vec4<f32>(vertex.position, 1.0));
var clip_norm = mat4to3(view.view_proj) * (mat4to3(mesh.model) * normalize(vertex.normal)); var clip_norm = mat4to3(view.view_proj) * (mat4to3(mesh.model) * vertex.normal);
var clip_delta = vec2<f32>(vstage.width * normalize(clip_norm.xy) * clip_pos.w * view_uniform.scale); var clip_delta = vec2<f32>(vstage.width * normalize(clip_norm.xy) * clip_pos.w * view_uniform.scale);
out.clip_position = vec4<f32>((clip_pos.xy + clip_delta) / clip_pos.w, model_origin_z(), 1.0); out.clip_position = vec4<f32>((clip_pos.xy + clip_delta) / clip_pos.w, model_origin_z(), 1.0);
return out; return out;