Move camera closer to model in morph_targets example.
This commit is contained in:
parent
1636b9fd28
commit
46cc8567c8
|
@ -60,7 +60,7 @@ fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
commands.spawn(Camera3dBundle {
|
commands.spawn(Camera3dBundle {
|
||||||
transform: Transform::from_xyz(3.0, 2.1, 10.2).looking_at(Vec3::ZERO, Vec3::Y),
|
transform: Transform::from_xyz(3.0, 2.1, 5.2).looking_at(Vec3::ZERO, Vec3::Y),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -117,8 +117,12 @@ fn name_morphs(
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let Some(mesh) = meshes.get(&morph_data.mesh) else { return };
|
let Some(mesh) = meshes.get(&morph_data.mesh) else {
|
||||||
let Some(names) = mesh.morph_target_names() else { return };
|
return;
|
||||||
|
};
|
||||||
|
let Some(names) = mesh.morph_target_names() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
for name in names {
|
for name in names {
|
||||||
println!(" {name}");
|
println!(" {name}");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue