Fix trailing whitespace.
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//! This crate provides a Bevy plugin, [`OutlinePlugin`], and associated components for
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//! rendering outlines around meshes using the vertex extrusion method.
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//!
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//!
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//! Outlines are rendered in a seperate pass following the main 3D pass. The effect of this
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//! pass is to present the outlines in depth sorted order according to the model translation
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//! of each mesh. This ensures that outlines are not clipped by other geometry.
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//!
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//!
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//! The [`Outline`] component will, by itself, cover the original object entirely with the
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//! outline colour. The [`OutlineStencil`] component must also be added to prevent the body of
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//! an object from being filled it. This must be added to any entity which needs to appear on
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//! top of an outline.
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//!
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//!
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//! Vertex extrusion works best with meshes that have smooth surfaces. For meshes with hard
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//! edges, see the [`OutlineMeshExt::generate_outline_normals`] function.
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