Change out_zw to out_z since w doesn't change.
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@ -61,16 +61,16 @@ fn vertex(vertex: VertexInput) -> @builtin(position) vec4<f32> {
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#endif
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let clip_pos = view.view_proj * (model * vec4<f32>(vertex.position, 1.0));
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#ifdef FLAT_DEPTH
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let out_zw = vec2<f32>(model_origin_z(vstage.origin, view.view_proj) * clip_pos.w, clip_pos.w);
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let out_z = model_origin_z(vstage.origin, view.view_proj) * clip_pos.w;
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#else
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let out_zw = clip_pos.zw;
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let out_z = clip_pos.z;
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#endif
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#ifdef OFFSET_ZERO
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let out_xy = clip_pos.xy;
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#else
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let clip_norm = mat4to3(view.view_proj) * (mat4to3(model) * vertex.normal);
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let ndc_delta = vstage.offset * normalize(clip_norm.xy) * view_uniform.scale * out_zw.y;
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let ndc_delta = vstage.offset * normalize(clip_norm.xy) * view_uniform.scale * clip_pos.w;
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let out_xy = clip_pos.xy + ndc_delta;
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#endif
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return vec4<f32>(out_xy, out_zw);
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return vec4<f32>(out_xy, out_z, clip_pos.w);
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}
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