Change out_zw to out_z since w doesn't change.

This commit is contained in:
Robin KAY 2023-05-26 21:27:45 +01:00
parent ac9ae75cef
commit 4a8d4409fe

View File

@ -61,16 +61,16 @@ fn vertex(vertex: VertexInput) -> @builtin(position) vec4<f32> {
#endif
let clip_pos = view.view_proj * (model * vec4<f32>(vertex.position, 1.0));
#ifdef FLAT_DEPTH
let out_zw = vec2<f32>(model_origin_z(vstage.origin, view.view_proj) * clip_pos.w, clip_pos.w);
let out_z = model_origin_z(vstage.origin, view.view_proj) * clip_pos.w;
#else
let out_zw = clip_pos.zw;
let out_z = clip_pos.z;
#endif
#ifdef OFFSET_ZERO
let out_xy = clip_pos.xy;
#else
let clip_norm = mat4to3(view.view_proj) * (mat4to3(model) * vertex.normal);
let ndc_delta = vstage.offset * normalize(clip_norm.xy) * view_uniform.scale * out_zw.y;
let ndc_delta = vstage.offset * normalize(clip_norm.xy) * view_uniform.scale * clip_pos.w;
let out_xy = clip_pos.xy + ndc_delta;
#endif
return vec4<f32>(out_xy, out_zw);
return vec4<f32>(out_xy, out_z, clip_pos.w);
}