Rename LabelsOutline to NodeOutline and fix docs.
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parent
8964bdf9d6
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14
src/lib.rs
14
src/lib.rs
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@ -70,12 +70,10 @@ pub use generate::*;
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pub const ATTRIBUTE_OUTLINE_NORMAL: MeshVertexAttribute =
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MeshVertexAttribute::new("Outline_Normal", 1585570526, VertexFormat::Float32x3);
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/// Name of the render graph node which draws the outlines.
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///
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/// This node runs after the main 3D passes and before the UI pass. The name can be used to
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/// add additional constraints on node execution order with respect to other passes.
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/// Labels for render graph nodes which draw outlines.
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#[derive(Copy, Clone, Debug, RenderLabel, Hash, PartialEq, Eq)]
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pub enum LabelsOutline {
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pub enum NodeOutline {
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/// This node runs after the main 3D passes and before the UI pass.
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OutlinePass,
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}
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@ -307,12 +305,12 @@ impl Plugin for OutlinePlugin {
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let mut graph = world.resource_mut::<RenderGraph>();
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let draw_3d_graph = graph.get_sub_graph_mut(Core3d).unwrap();
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draw_3d_graph.add_node(LabelsOutline::OutlinePass, node);
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draw_3d_graph.add_node(NodeOutline::OutlinePass, node);
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// Run after main 3D pass, but before UI psss
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draw_3d_graph.add_node_edge(Node3d::EndMainPass, LabelsOutline::OutlinePass);
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draw_3d_graph.add_node_edge(Node3d::EndMainPass, NodeOutline::OutlinePass);
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#[cfg(feature = "bevy_ui")]
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draw_3d_graph.add_node_edge(LabelsOutline::OutlinePass, NodeUi::UiPass);
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draw_3d_graph.add_node_edge(NodeOutline::OutlinePass, NodeUi::UiPass);
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}
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fn finish(&self, app: &mut App) {
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