Change flat flag to enum.
This commit is contained in:
parent
6896b5ae73
commit
78081558bb
|
@ -1,10 +1,12 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use crate::uniforms::DepthMode;
|
||||
|
||||
/// A component for storing the computed depth at which the outline lies.
|
||||
#[derive(Clone, Component, Default)]
|
||||
pub struct ComputedOutlineDepth {
|
||||
pub(crate) origin: Vec3,
|
||||
pub(crate) flat: bool,
|
||||
pub(crate) world_origin: Vec3,
|
||||
pub(crate) depth_mode: DepthMode,
|
||||
}
|
||||
|
||||
/// A component which specifies how the outline depth should be computed.
|
||||
|
@ -37,21 +39,22 @@ pub(crate) fn compute_outline_depth(
|
|||
child_query: Query<(&Children, Changed<Children>)>,
|
||||
) {
|
||||
for (mut computed, transform, changed_transform, set_depth, children) in root_query.iter_mut() {
|
||||
let mut changed = computed.is_added() || changed_transform || set_depth.filter(|(_, c)| *c).is_some();
|
||||
let mut changed =
|
||||
computed.is_added() || changed_transform || set_depth.filter(|(_, c)| *c).is_some();
|
||||
if changed {
|
||||
let (origin, flat) = if let Some((sd, _)) = set_depth {
|
||||
let (origin, depth_mode) = if let Some((sd, _)) = set_depth {
|
||||
match sd {
|
||||
SetOutlineDepth::Flat {
|
||||
model_origin: origin,
|
||||
} => (*origin, true),
|
||||
SetOutlineDepth::Real => (Vec3::NAN, false),
|
||||
} => (*origin, DepthMode::Flat),
|
||||
SetOutlineDepth::Real => (Vec3::NAN, DepthMode::Real),
|
||||
}
|
||||
} else {
|
||||
(Vec3::ZERO, true)
|
||||
(Vec3::ZERO, DepthMode::Flat)
|
||||
};
|
||||
let matrix = transform.compute_matrix();
|
||||
computed.origin = matrix.project_point3(origin);
|
||||
computed.flat = flat;
|
||||
computed.world_origin = matrix.project_point3(origin);
|
||||
computed.depth_mode = depth_mode;
|
||||
}
|
||||
if let Some((cs, changed_children)) = children {
|
||||
changed |= changed_children;
|
||||
|
|
|
@ -65,7 +65,7 @@ pub(crate) fn queue_outline_stencil_mesh(
|
|||
if let Some(mesh) = render_meshes.get(mesh_handle) {
|
||||
let key = base_key
|
||||
.with_primitive_topology(mesh.primitive_topology)
|
||||
.with_flat_depth(stencil_flags.flat_depth)
|
||||
.with_depth_mode(stencil_flags.depth_mode)
|
||||
.with_offset_zero(stencil_uniform.offset == 0.0);
|
||||
let pipeline = pipelines
|
||||
.specialize(&mut pipeline_cache, &stencil_pipeline, key, &mesh.layout)
|
||||
|
@ -145,7 +145,7 @@ pub(crate) fn queue_outline_volume_mesh(
|
|||
} else {
|
||||
PassType::Opaque
|
||||
})
|
||||
.with_flat_depth(volume_flags.flat_depth)
|
||||
.with_depth_mode(volume_flags.depth_mode)
|
||||
.with_offset_zero(volume_uniform.offset == 0.0);
|
||||
let pipeline = pipelines
|
||||
.specialize(&mut pipeline_cache, &outline_pipeline, key, &mesh.layout)
|
||||
|
|
|
@ -22,7 +22,9 @@ use bevy::{
|
|||
};
|
||||
use bitfield::{bitfield_bitrange, bitfield_fields};
|
||||
|
||||
use crate::uniforms::{OutlineFragmentUniform, OutlineStencilUniform, OutlineVolumeUniform};
|
||||
use crate::uniforms::{
|
||||
DepthMode, OutlineFragmentUniform, OutlineStencilUniform, OutlineVolumeUniform,
|
||||
};
|
||||
use crate::view_uniforms::OutlineViewUniform;
|
||||
use crate::ATTRIBUTE_OUTLINE_NORMAL;
|
||||
|
||||
|
@ -49,8 +51,8 @@ impl PipelineKey {
|
|||
msaa_samples_minus_one, set_msaa_samples_minus_one: 5, 0;
|
||||
primitive_topology_int, set_primitive_topology_int: 8, 6;
|
||||
pass_type_int, set_pass_type_int: 10, 9;
|
||||
pub flat_depth, set_flat_depth: 11;
|
||||
pub offset_zero, set_offset_zero: 12;
|
||||
depth_mode_int, set_depth_mode_int: 12, 11;
|
||||
pub offset_zero, set_offset_zero: 13;
|
||||
}
|
||||
|
||||
pub(crate) fn new() -> Self {
|
||||
|
@ -101,10 +103,18 @@ impl PipelineKey {
|
|||
self
|
||||
}
|
||||
|
||||
pub(crate) fn with_flat_depth(mut self, flat_depth: bool) -> Self {
|
||||
self.set_flat_depth(flat_depth);
|
||||
pub(crate) fn with_depth_mode(mut self, depth_mode: DepthMode) -> Self {
|
||||
self.set_depth_mode_int(depth_mode as u32);
|
||||
self
|
||||
}
|
||||
|
||||
pub(crate) fn depth_mode(&self) -> DepthMode {
|
||||
match self.depth_mode_int() {
|
||||
x if x == DepthMode::Flat as u32 => DepthMode::Flat,
|
||||
x if x == DepthMode::Real as u32 => DepthMode::Real,
|
||||
x => panic!("Invalid value for DepthMode: {}", x),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
@ -214,7 +224,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
|
|||
);
|
||||
bind_layouts.push(self.outline_view_bind_group_layout.clone());
|
||||
let cull_mode;
|
||||
if key.flat_depth() {
|
||||
if key.depth_mode() == DepthMode::Flat {
|
||||
vertex_defs.push("FLAT_DEPTH".to_string());
|
||||
cull_mode = Some(Face::Back);
|
||||
} else if key.pass_type() == PassType::Stencil {
|
||||
|
|
|
@ -35,14 +35,22 @@ pub(crate) struct OutlineFragmentUniform {
|
|||
pub colour: Vec4,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub(crate) enum DepthMode {
|
||||
#[default]
|
||||
Invalid = 0,
|
||||
Flat = 1,
|
||||
Real = 2,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct OutlineStencilFlags {
|
||||
pub flat_depth: bool,
|
||||
pub depth_mode: DepthMode,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct OutlineVolumeFlags {
|
||||
pub flat_depth: bool,
|
||||
pub depth_mode: DepthMode,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
@ -63,11 +71,11 @@ pub(crate) fn extract_outline_stencil_uniforms(
|
|||
commands
|
||||
.get_or_spawn(entity)
|
||||
.insert(OutlineStencilUniform {
|
||||
origin: computed.origin,
|
||||
origin: computed.world_origin,
|
||||
offset: stencil.offset,
|
||||
})
|
||||
.insert(OutlineStencilFlags {
|
||||
flat_depth: computed.flat,
|
||||
depth_mode: computed.depth_mode,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -83,14 +91,14 @@ pub(crate) fn extract_outline_volume_uniforms(
|
|||
commands
|
||||
.get_or_spawn(entity)
|
||||
.insert(OutlineVolumeUniform {
|
||||
origin: computed.origin,
|
||||
origin: computed.world_origin,
|
||||
offset: outline.width,
|
||||
})
|
||||
.insert(OutlineFragmentUniform {
|
||||
colour: outline.colour.as_linear_rgba_f32().into(),
|
||||
})
|
||||
.insert(OutlineVolumeFlags {
|
||||
flat_depth: computed.flat,
|
||||
depth_mode: computed.depth_mode,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue