Fix clippy lint and bad formatting.
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parent
448b61fc4e
commit
824e4bc51f
10
src/lib.rs
10
src/lib.rs
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@ -181,7 +181,11 @@ impl<const I: usize> EntityRenderCommand for SetViewSizeBindGroup<I> {
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pass: &mut TrackedRenderPass<'w>,
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) -> RenderCommandResult {
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let uniform_offset = offset_query.get_inner(view).unwrap();
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pass.set_bind_group(I, &gpu_view_size.into_inner().bind_group, &[uniform_offset.offset]);
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pass.set_bind_group(
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I,
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&gpu_view_size.into_inner().bind_group,
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&[uniform_offset.offset],
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);
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RenderCommandResult::Success
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}
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@ -251,9 +255,7 @@ fn prepare_view_size_uniforms(
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label: Some("outline_view_size_bind_group"),
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layout: &outline_pipeline.view_size_bind_group_layout,
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});
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commands.insert_resource(GpuViewSize {
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bind_group: bind_group.clone(),
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});
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commands.insert_resource(GpuViewSize { bind_group });
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}
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}
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