Fix clippy lint and bad formatting.

This commit is contained in:
Robin KAY 2022-06-14 20:25:46 +01:00
parent 448b61fc4e
commit 824e4bc51f

View File

@ -181,7 +181,11 @@ impl<const I: usize> EntityRenderCommand for SetViewSizeBindGroup<I> {
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let uniform_offset = offset_query.get_inner(view).unwrap();
pass.set_bind_group(I, &gpu_view_size.into_inner().bind_group, &[uniform_offset.offset]);
pass.set_bind_group(
I,
&gpu_view_size.into_inner().bind_group,
&[uniform_offset.offset],
);
RenderCommandResult::Success
}
@ -251,9 +255,7 @@ fn prepare_view_size_uniforms(
label: Some("outline_view_size_bind_group"),
layout: &outline_pipeline.view_size_bind_group_layout,
});
commands.insert_resource(GpuViewSize {
bind_group: bind_group.clone(),
});
commands.insert_resource(GpuViewSize { bind_group });
}
}