Do not panic if specialising mesh pipeline fails (#23)

---------

Co-authored-by: Arjo Chakravarty <arjoc@google.com>
This commit is contained in:
Robin KAY 2023-08-14 04:54:47 +01:00 committed by GitHub
parent ae5c331450
commit 84ae12953f
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GPG Key ID: 4AEE18F83AFDEB23

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@ -70,17 +70,20 @@ pub(crate) fn queue_outline_stencil_mesh(
if stencil_flags.depth_mode == DepthMode::Invalid {
continue; // DepthMode not propagated
}
if let Some(mesh) = render_meshes.get(mesh_handle) {
let Some(mesh) = render_meshes.get(mesh_handle) else {
continue; // No mesh
};
let key = base_key
.with_primitive_topology(mesh.primitive_topology)
.with_depth_mode(stencil_flags.depth_mode)
.with_offset_zero(stencil_uniform.offset == 0.0)
.with_morph_targets(mesh.morph_targets.is_some());
let pipeline = pipelines
let Ok(pipeline) = pipelines
.specialize(&pipeline_cache, &stencil_pipeline, key, &mesh.layout)
.unwrap();
let distance =
rangefinder.distance(&Mat4::from_translation(stencil_uniform.origin));
else {
continue; // No pipeline
};
let distance = rangefinder.distance(&Mat4::from_translation(stencil_uniform.origin));
stencil_phase.add(StencilOutline {
entity,
pipeline,
@ -89,7 +92,6 @@ pub(crate) fn queue_outline_stencil_mesh(
});
}
}
}
}
pub(crate) type DrawOutline = (
@ -151,7 +153,9 @@ pub(crate) fn queue_outline_volume_mesh(
if volume_flags.depth_mode == DepthMode::Invalid {
continue; // DepthMode not propagated
}
if let Some(mesh) = render_meshes.get(mesh_handle) {
let Some(mesh) = render_meshes.get(mesh_handle) else {
continue; // No mesh
};
let transparent = fragment_uniform.colour[3] < 1.0;
let key = base_key
.with_primitive_topology(mesh.primitive_topology)
@ -164,9 +168,10 @@ pub(crate) fn queue_outline_volume_mesh(
.with_offset_zero(volume_uniform.offset == 0.0)
.with_hdr_format(view.hdr)
.with_morph_targets(mesh.morph_targets.is_some());
let pipeline = pipelines
.specialize(&pipeline_cache, &outline_pipeline, key, &mesh.layout)
.unwrap();
let Ok(pipeline) = pipelines
.specialize(&pipeline_cache, &outline_pipeline, key, &mesh.layout) else {
continue; // No pipeline
};
let distance = rangefinder.distance(&Mat4::from_translation(volume_uniform.origin));
if transparent {
transparent_phase.add(TransparentOutline {
@ -185,5 +190,4 @@ pub(crate) fn queue_outline_volume_mesh(
}
}
}
}
}