Upgrade base interpolation to 0.3 and remove interpolation_03 feature.

This commit is contained in:
Robin KAY 2024-03-01 21:31:12 +00:00
parent 76ecdc80b6
commit 8964bdf9d6
3 changed files with 1 additions and 23 deletions

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@ -21,8 +21,7 @@ bevy = { version = "0.13", default-features = false, features = [
"bevy_core_pipeline", "bevy_core_pipeline",
] } ] }
bitfield = "0.14" bitfield = "0.14"
interpolation = "0.2" interpolation = "0.3"
interpolation_03 = { package = "interpolation", version = "0.3", optional = true }
thiserror = "1.0" thiserror = "1.0"
wgpu-types = "0.19" wgpu-types = "0.19"

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@ -79,9 +79,6 @@ cargo run --example morph_targets
- `bevy_ui` _(default)_ - Adds a render graph edge to prevent clashing with the - `bevy_ui` _(default)_ - Adds a render graph edge to prevent clashing with the
UI. This adds a dependency on the `bevy_ui` crate and can be disabled if it is UI. This adds a dependency on the `bevy_ui` crate and can be disabled if it is
not used. not used.
- `interpolation_03` - Define `Lerp` trait impls using version 0.3 of the
`interpolation` crate in addition to 0.2. This will become the default in the
next breaking release.
## Licence ## Licence

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@ -118,15 +118,6 @@ impl Lerp for OutlineStencil {
} }
} }
#[cfg(feature = "interpolation_03")]
impl interpolation_03::Lerp for OutlineStencil {
type Scalar = f32;
fn lerp(&self, other: &Self, scalar: &Self::Scalar) -> Self {
<Self as Lerp>::lerp(self, other, scalar)
}
}
/// A component for rendering outlines around meshes. /// A component for rendering outlines around meshes.
#[derive(Clone, Component, Default)] #[derive(Clone, Component, Default)]
pub struct OutlineVolume { pub struct OutlineVolume {
@ -156,15 +147,6 @@ impl Lerp for OutlineVolume {
} }
} }
#[cfg(feature = "interpolation_03")]
impl interpolation_03::Lerp for OutlineVolume {
type Scalar = f32;
fn lerp(&self, other: &Self, scalar: &Self::Scalar) -> Self {
<Self as Lerp>::lerp(self, other, scalar)
}
}
/// A component for specifying what layer(s) the outline should be rendered for. /// A component for specifying what layer(s) the outline should be rendered for.
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Deref, DerefMut, Default)] #[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Deref, DerefMut, Default)]
pub struct OutlineRenderLayers(pub RenderLayers); pub struct OutlineRenderLayers(pub RenderLayers);