Fix bind group errors when prepasses are enabled.
This commit is contained in:
parent
878fecf5a6
commit
bf2385f167
12
src/draw.rs
12
src/draw.rs
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@ -1,4 +1,4 @@
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use bevy::pbr::{DrawMesh, SetMeshBindGroup, SetMeshViewBindGroup};
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use bevy::pbr::{DrawMesh, SetMeshBindGroup};
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use bevy::prelude::*;
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use bevy::render::render_asset::RenderAssets;
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use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
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@ -16,10 +16,9 @@ use crate::OutlineRenderLayers;
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pub(crate) type DrawStencil = (
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SetItemPipeline,
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SetMeshViewBindGroup<0>,
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SetOutlineViewBindGroup<0>,
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SetMeshBindGroup<1>,
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SetOutlineViewBindGroup<2>,
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SetOutlineStencilBindGroup<3>,
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SetOutlineStencilBindGroup<2>,
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DrawMesh,
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);
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@ -87,10 +86,9 @@ pub(crate) fn queue_outline_stencil_mesh(
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pub(crate) type DrawOutline = (
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SetItemPipeline,
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SetMeshViewBindGroup<0>,
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SetOutlineViewBindGroup<0>,
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SetMeshBindGroup<1>,
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SetOutlineViewBindGroup<2>,
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SetOutlineVolumeBindGroup<3>,
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SetOutlineVolumeBindGroup<2>,
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DrawMesh,
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);
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@ -11,7 +11,7 @@ struct OutlineFragmentUniform {
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};
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#ifdef VOLUME
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@group(3) @binding(1)
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@group(2) @binding(1)
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var<uniform> fstage: OutlineFragmentUniform;
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#endif
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@ -42,14 +42,14 @@ struct OutlineVertexUniform {
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@group(0) @binding(0)
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var<uniform> view: View;
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@group(0) @binding(1)
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var<uniform> view_uniform: OutlineViewUniform;
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#import bevy_pbr::mesh_bindings
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#import bevy_pbr::skinning
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#import bevy_pbr::morph
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@group(2) @binding(0)
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var<uniform> view_uniform: OutlineViewUniform;
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@group(3) @binding(0)
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var<uniform> vstage: OutlineVertexUniform;
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#ifdef MORPH_TARGETS
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@ -4,8 +4,7 @@ use bevy::ecs::query::QueryItem;
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use bevy::ecs::system::lifetimeless::Read;
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use bevy::ecs::system::SystemParamItem;
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use bevy::pbr::{
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setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshPipelineViewLayoutKey,
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MeshTransforms, MeshUniform,
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setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshTransforms, MeshUniform,
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};
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use bevy::prelude::*;
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use bevy::render::batching::GetBatchData;
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@ -13,13 +12,13 @@ use bevy::render::render_resource::{
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BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
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BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
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DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
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PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, StencilState,
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TextureFormat, VertexState,
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PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, ShaderType,
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StencilState, TextureFormat, VertexState,
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};
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use bevy::render::renderer::RenderDevice;
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use bevy::render::settings::WgpuSettings;
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use bevy::render::texture::BevyDefault;
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use bevy::render::view::ViewTarget;
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use bevy::render::view::{ViewTarget, ViewUniform};
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use bevy::{
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pbr::MeshPipeline,
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render::{
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@ -172,16 +171,28 @@ impl FromWorld for OutlinePipeline {
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let outline_view_bind_group_layout =
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render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("outline_view_bind_group_layout"),
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: true,
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min_binding_size: BufferSize::new(OutlineViewUniform::SHADER_SIZE.get()),
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: true,
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min_binding_size: Some(ViewUniform::min_size()),
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},
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count: None,
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},
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count: None,
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}],
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: true,
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min_binding_size: Some(OutlineViewUniform::min_size()),
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},
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count: None,
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},
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],
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});
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let outline_volume_bind_group_layout =
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render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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@ -254,14 +265,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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buffer_attrs.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
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}
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let mut bind_layouts = vec![self
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.mesh_pipeline
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.get_view_layout(if key.msaa() == Msaa::Off {
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MeshPipelineViewLayoutKey::empty()
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} else {
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MeshPipelineViewLayoutKey::MULTISAMPLED
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})
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.clone()];
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let mut bind_layouts = vec![self.outline_view_bind_group_layout.clone()];
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bind_layouts.push(setup_morph_and_skinning_defs(
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&self.mesh_pipeline.mesh_layouts,
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@ -272,7 +276,6 @@ impl SpecializedMeshPipeline for OutlinePipeline {
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&mut buffer_attrs,
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));
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bind_layouts.push(self.outline_view_bind_group_layout.clone());
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let cull_mode;
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if key.depth_mode() == DepthMode::Flat {
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let val = ShaderDefVal::from("FLAT_DEPTH");
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@ -1,3 +1,4 @@
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use bevy::ecs::query::ROQueryItem;
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use bevy::ecs::system::lifetimeless::{Read, SRes};
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use bevy::ecs::system::SystemParamItem;
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use bevy::prelude::*;
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@ -8,7 +9,7 @@ use bevy::render::render_phase::{
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use bevy::render::render_resource::ShaderType;
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use bevy::render::render_resource::{BindGroup, BindGroupEntry};
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use bevy::render::renderer::RenderDevice;
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use bevy::render::view::RenderLayers;
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use bevy::render::view::{RenderLayers, ViewUniformOffset, ViewUniforms};
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use bevy::render::Extract;
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use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
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@ -53,16 +54,26 @@ pub(crate) fn prepare_outline_view_bind_group(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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outline_pipeline: Res<OutlinePipeline>,
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view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
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core_view_uniforms: Res<ViewUniforms>,
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outline_view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
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) {
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if let Some(view_binding) = view_uniforms.binding() {
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if let (Some(core_view_binding), Some(outline_view_binding)) = (
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core_view_uniforms.uniforms.binding(),
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outline_view_uniforms.binding(),
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) {
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let bind_group = render_device.create_bind_group(
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"outline_view_bind_group",
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&outline_pipeline.outline_view_bind_group_layout,
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&[BindGroupEntry {
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binding: 0,
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resource: view_binding.clone(),
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}],
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&[
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BindGroupEntry {
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binding: 0,
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resource: core_view_binding.clone(),
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},
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BindGroupEntry {
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binding: 1,
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resource: outline_view_binding.clone(),
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},
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],
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);
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commands.insert_resource(OutlineViewBindGroup { bind_group });
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}
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@ -71,17 +82,24 @@ pub(crate) fn prepare_outline_view_bind_group(
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pub(crate) struct SetOutlineViewBindGroup<const I: usize>();
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impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetOutlineViewBindGroup<I> {
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type ViewWorldQuery = Read<DynamicUniformIndex<OutlineViewUniform>>;
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type ViewWorldQuery = (
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Read<ViewUniformOffset>,
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Read<DynamicUniformIndex<OutlineViewUniform>>,
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);
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type ItemWorldQuery = ();
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type Param = SRes<OutlineViewBindGroup>;
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fn render<'w>(
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_item: &P,
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view_data: &DynamicUniformIndex<OutlineViewUniform>,
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(core_view_data, outline_view_data): ROQueryItem<'w, Self::ViewWorldQuery>,
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_entity_data: (),
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bind_group: SystemParamItem<'w, '_, Self::Param>,
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pass: &mut TrackedRenderPass<'w>,
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) -> RenderCommandResult {
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pass.set_bind_group(I, &bind_group.into_inner().bind_group, &[view_data.index()]);
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pass.set_bind_group(
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I,
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&bind_group.into_inner().bind_group,
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&[core_view_data.offset, outline_view_data.index()],
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);
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RenderCommandResult::Success
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}
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}
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