Fix bind group errors when prepasses are enabled.

This commit is contained in:
Robin KAY 2023-11-22 00:57:07 +00:00
parent 878fecf5a6
commit bf2385f167
5 changed files with 63 additions and 44 deletions

View File

@ -1,4 +1,4 @@
use bevy::pbr::{DrawMesh, SetMeshBindGroup, SetMeshViewBindGroup};
use bevy::pbr::{DrawMesh, SetMeshBindGroup};
use bevy::prelude::*;
use bevy::render::render_asset::RenderAssets;
use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
@ -16,10 +16,9 @@ use crate::OutlineRenderLayers;
pub(crate) type DrawStencil = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetOutlineViewBindGroup<0>,
SetMeshBindGroup<1>,
SetOutlineViewBindGroup<2>,
SetOutlineStencilBindGroup<3>,
SetOutlineStencilBindGroup<2>,
DrawMesh,
);
@ -87,10 +86,9 @@ pub(crate) fn queue_outline_stencil_mesh(
pub(crate) type DrawOutline = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetOutlineViewBindGroup<0>,
SetMeshBindGroup<1>,
SetOutlineViewBindGroup<2>,
SetOutlineVolumeBindGroup<3>,
SetOutlineVolumeBindGroup<2>,
DrawMesh,
);

View File

@ -11,7 +11,7 @@ struct OutlineFragmentUniform {
};
#ifdef VOLUME
@group(3) @binding(1)
@group(2) @binding(1)
var<uniform> fstage: OutlineFragmentUniform;
#endif

View File

@ -42,14 +42,14 @@ struct OutlineVertexUniform {
@group(0) @binding(0)
var<uniform> view: View;
@group(0) @binding(1)
var<uniform> view_uniform: OutlineViewUniform;
#import bevy_pbr::mesh_bindings
#import bevy_pbr::skinning
#import bevy_pbr::morph
@group(2) @binding(0)
var<uniform> view_uniform: OutlineViewUniform;
@group(3) @binding(0)
var<uniform> vstage: OutlineVertexUniform;
#ifdef MORPH_TARGETS

View File

@ -4,8 +4,7 @@ use bevy::ecs::query::QueryItem;
use bevy::ecs::system::lifetimeless::Read;
use bevy::ecs::system::SystemParamItem;
use bevy::pbr::{
setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshPipelineViewLayoutKey,
MeshTransforms, MeshUniform,
setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshTransforms, MeshUniform,
};
use bevy::prelude::*;
use bevy::render::batching::GetBatchData;
@ -13,13 +12,13 @@ use bevy::render::render_resource::{
BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, StencilState,
TextureFormat, VertexState,
PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, ShaderType,
StencilState, TextureFormat, VertexState,
};
use bevy::render::renderer::RenderDevice;
use bevy::render::settings::WgpuSettings;
use bevy::render::texture::BevyDefault;
use bevy::render::view::ViewTarget;
use bevy::render::view::{ViewTarget, ViewUniform};
use bevy::{
pbr::MeshPipeline,
render::{
@ -172,16 +171,28 @@ impl FromWorld for OutlinePipeline {
let outline_view_bind_group_layout =
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
label: Some("outline_view_bind_group_layout"),
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: BufferSize::new(OutlineViewUniform::SHADER_SIZE.get()),
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: Some(ViewUniform::min_size()),
},
count: None,
},
count: None,
}],
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: Some(OutlineViewUniform::min_size()),
},
count: None,
},
],
});
let outline_volume_bind_group_layout =
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
@ -254,14 +265,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
buffer_attrs.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
}
let mut bind_layouts = vec![self
.mesh_pipeline
.get_view_layout(if key.msaa() == Msaa::Off {
MeshPipelineViewLayoutKey::empty()
} else {
MeshPipelineViewLayoutKey::MULTISAMPLED
})
.clone()];
let mut bind_layouts = vec![self.outline_view_bind_group_layout.clone()];
bind_layouts.push(setup_morph_and_skinning_defs(
&self.mesh_pipeline.mesh_layouts,
@ -272,7 +276,6 @@ impl SpecializedMeshPipeline for OutlinePipeline {
&mut buffer_attrs,
));
bind_layouts.push(self.outline_view_bind_group_layout.clone());
let cull_mode;
if key.depth_mode() == DepthMode::Flat {
let val = ShaderDefVal::from("FLAT_DEPTH");

View File

@ -1,3 +1,4 @@
use bevy::ecs::query::ROQueryItem;
use bevy::ecs::system::lifetimeless::{Read, SRes};
use bevy::ecs::system::SystemParamItem;
use bevy::prelude::*;
@ -8,7 +9,7 @@ use bevy::render::render_phase::{
use bevy::render::render_resource::ShaderType;
use bevy::render::render_resource::{BindGroup, BindGroupEntry};
use bevy::render::renderer::RenderDevice;
use bevy::render::view::RenderLayers;
use bevy::render::view::{RenderLayers, ViewUniformOffset, ViewUniforms};
use bevy::render::Extract;
use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
@ -53,16 +54,26 @@ pub(crate) fn prepare_outline_view_bind_group(
mut commands: Commands,
render_device: Res<RenderDevice>,
outline_pipeline: Res<OutlinePipeline>,
view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
core_view_uniforms: Res<ViewUniforms>,
outline_view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
) {
if let Some(view_binding) = view_uniforms.binding() {
if let (Some(core_view_binding), Some(outline_view_binding)) = (
core_view_uniforms.uniforms.binding(),
outline_view_uniforms.binding(),
) {
let bind_group = render_device.create_bind_group(
"outline_view_bind_group",
&outline_pipeline.outline_view_bind_group_layout,
&[BindGroupEntry {
binding: 0,
resource: view_binding.clone(),
}],
&[
BindGroupEntry {
binding: 0,
resource: core_view_binding.clone(),
},
BindGroupEntry {
binding: 1,
resource: outline_view_binding.clone(),
},
],
);
commands.insert_resource(OutlineViewBindGroup { bind_group });
}
@ -71,17 +82,24 @@ pub(crate) fn prepare_outline_view_bind_group(
pub(crate) struct SetOutlineViewBindGroup<const I: usize>();
impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetOutlineViewBindGroup<I> {
type ViewWorldQuery = Read<DynamicUniformIndex<OutlineViewUniform>>;
type ViewWorldQuery = (
Read<ViewUniformOffset>,
Read<DynamicUniformIndex<OutlineViewUniform>>,
);
type ItemWorldQuery = ();
type Param = SRes<OutlineViewBindGroup>;
fn render<'w>(
_item: &P,
view_data: &DynamicUniformIndex<OutlineViewUniform>,
(core_view_data, outline_view_data): ROQueryItem<'w, Self::ViewWorldQuery>,
_entity_data: (),
bind_group: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
pass.set_bind_group(I, &bind_group.into_inner().bind_group, &[view_data.index()]);
pass.set_bind_group(
I,
&bind_group.into_inner().bind_group,
&[core_view_data.offset, outline_view_data.index()],
);
RenderCommandResult::Success
}
}