Fix bind group errors when prepasses are enabled.
This commit is contained in:
parent
878fecf5a6
commit
bf2385f167
12
src/draw.rs
12
src/draw.rs
@ -1,4 +1,4 @@
|
|||||||
use bevy::pbr::{DrawMesh, SetMeshBindGroup, SetMeshViewBindGroup};
|
use bevy::pbr::{DrawMesh, SetMeshBindGroup};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::render::render_asset::RenderAssets;
|
use bevy::render::render_asset::RenderAssets;
|
||||||
use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
|
use bevy::render::render_phase::{DrawFunctions, RenderPhase, SetItemPipeline};
|
||||||
@ -16,10 +16,9 @@ use crate::OutlineRenderLayers;
|
|||||||
|
|
||||||
pub(crate) type DrawStencil = (
|
pub(crate) type DrawStencil = (
|
||||||
SetItemPipeline,
|
SetItemPipeline,
|
||||||
SetMeshViewBindGroup<0>,
|
SetOutlineViewBindGroup<0>,
|
||||||
SetMeshBindGroup<1>,
|
SetMeshBindGroup<1>,
|
||||||
SetOutlineViewBindGroup<2>,
|
SetOutlineStencilBindGroup<2>,
|
||||||
SetOutlineStencilBindGroup<3>,
|
|
||||||
DrawMesh,
|
DrawMesh,
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -87,10 +86,9 @@ pub(crate) fn queue_outline_stencil_mesh(
|
|||||||
|
|
||||||
pub(crate) type DrawOutline = (
|
pub(crate) type DrawOutline = (
|
||||||
SetItemPipeline,
|
SetItemPipeline,
|
||||||
SetMeshViewBindGroup<0>,
|
SetOutlineViewBindGroup<0>,
|
||||||
SetMeshBindGroup<1>,
|
SetMeshBindGroup<1>,
|
||||||
SetOutlineViewBindGroup<2>,
|
SetOutlineVolumeBindGroup<2>,
|
||||||
SetOutlineVolumeBindGroup<3>,
|
|
||||||
DrawMesh,
|
DrawMesh,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ struct OutlineFragmentUniform {
|
|||||||
};
|
};
|
||||||
|
|
||||||
#ifdef VOLUME
|
#ifdef VOLUME
|
||||||
@group(3) @binding(1)
|
@group(2) @binding(1)
|
||||||
var<uniform> fstage: OutlineFragmentUniform;
|
var<uniform> fstage: OutlineFragmentUniform;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -42,14 +42,14 @@ struct OutlineVertexUniform {
|
|||||||
@group(0) @binding(0)
|
@group(0) @binding(0)
|
||||||
var<uniform> view: View;
|
var<uniform> view: View;
|
||||||
|
|
||||||
|
@group(0) @binding(1)
|
||||||
|
var<uniform> view_uniform: OutlineViewUniform;
|
||||||
|
|
||||||
#import bevy_pbr::mesh_bindings
|
#import bevy_pbr::mesh_bindings
|
||||||
#import bevy_pbr::skinning
|
#import bevy_pbr::skinning
|
||||||
#import bevy_pbr::morph
|
#import bevy_pbr::morph
|
||||||
|
|
||||||
@group(2) @binding(0)
|
@group(2) @binding(0)
|
||||||
var<uniform> view_uniform: OutlineViewUniform;
|
|
||||||
|
|
||||||
@group(3) @binding(0)
|
|
||||||
var<uniform> vstage: OutlineVertexUniform;
|
var<uniform> vstage: OutlineVertexUniform;
|
||||||
|
|
||||||
#ifdef MORPH_TARGETS
|
#ifdef MORPH_TARGETS
|
||||||
|
@ -4,8 +4,7 @@ use bevy::ecs::query::QueryItem;
|
|||||||
use bevy::ecs::system::lifetimeless::Read;
|
use bevy::ecs::system::lifetimeless::Read;
|
||||||
use bevy::ecs::system::SystemParamItem;
|
use bevy::ecs::system::SystemParamItem;
|
||||||
use bevy::pbr::{
|
use bevy::pbr::{
|
||||||
setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshPipelineViewLayoutKey,
|
setup_morph_and_skinning_defs, MeshFlags, MeshPipelineKey, MeshTransforms, MeshUniform,
|
||||||
MeshTransforms, MeshUniform,
|
|
||||||
};
|
};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::render::batching::GetBatchData;
|
use bevy::render::batching::GetBatchData;
|
||||||
@ -13,13 +12,13 @@ use bevy::render::render_resource::{
|
|||||||
BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
|
BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingType, BlendState,
|
||||||
BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
|
BufferBindingType, BufferSize, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
|
||||||
DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
|
DepthStencilState, Face, FragmentState, FrontFace, MultisampleState, PolygonMode,
|
||||||
PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, StencilState,
|
PrimitiveState, PrimitiveTopology, ShaderDefVal, ShaderSize, ShaderStages, ShaderType,
|
||||||
TextureFormat, VertexState,
|
StencilState, TextureFormat, VertexState,
|
||||||
};
|
};
|
||||||
use bevy::render::renderer::RenderDevice;
|
use bevy::render::renderer::RenderDevice;
|
||||||
use bevy::render::settings::WgpuSettings;
|
use bevy::render::settings::WgpuSettings;
|
||||||
use bevy::render::texture::BevyDefault;
|
use bevy::render::texture::BevyDefault;
|
||||||
use bevy::render::view::ViewTarget;
|
use bevy::render::view::{ViewTarget, ViewUniform};
|
||||||
use bevy::{
|
use bevy::{
|
||||||
pbr::MeshPipeline,
|
pbr::MeshPipeline,
|
||||||
render::{
|
render::{
|
||||||
@ -172,16 +171,28 @@ impl FromWorld for OutlinePipeline {
|
|||||||
let outline_view_bind_group_layout =
|
let outline_view_bind_group_layout =
|
||||||
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||||
label: Some("outline_view_bind_group_layout"),
|
label: Some("outline_view_bind_group_layout"),
|
||||||
entries: &[BindGroupLayoutEntry {
|
entries: &[
|
||||||
|
BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: ShaderStages::VERTEX,
|
visibility: ShaderStages::VERTEX,
|
||||||
ty: BindingType::Buffer {
|
ty: BindingType::Buffer {
|
||||||
ty: BufferBindingType::Uniform,
|
ty: BufferBindingType::Uniform,
|
||||||
has_dynamic_offset: true,
|
has_dynamic_offset: true,
|
||||||
min_binding_size: BufferSize::new(OutlineViewUniform::SHADER_SIZE.get()),
|
min_binding_size: Some(ViewUniform::min_size()),
|
||||||
},
|
},
|
||||||
count: None,
|
count: None,
|
||||||
}],
|
},
|
||||||
|
BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: ShaderStages::VERTEX,
|
||||||
|
ty: BindingType::Buffer {
|
||||||
|
ty: BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: true,
|
||||||
|
min_binding_size: Some(OutlineViewUniform::min_size()),
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
});
|
});
|
||||||
let outline_volume_bind_group_layout =
|
let outline_volume_bind_group_layout =
|
||||||
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||||
@ -254,14 +265,7 @@ impl SpecializedMeshPipeline for OutlinePipeline {
|
|||||||
buffer_attrs.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
|
buffer_attrs.push(Mesh::ATTRIBUTE_POSITION.at_shader_location(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut bind_layouts = vec![self
|
let mut bind_layouts = vec![self.outline_view_bind_group_layout.clone()];
|
||||||
.mesh_pipeline
|
|
||||||
.get_view_layout(if key.msaa() == Msaa::Off {
|
|
||||||
MeshPipelineViewLayoutKey::empty()
|
|
||||||
} else {
|
|
||||||
MeshPipelineViewLayoutKey::MULTISAMPLED
|
|
||||||
})
|
|
||||||
.clone()];
|
|
||||||
|
|
||||||
bind_layouts.push(setup_morph_and_skinning_defs(
|
bind_layouts.push(setup_morph_and_skinning_defs(
|
||||||
&self.mesh_pipeline.mesh_layouts,
|
&self.mesh_pipeline.mesh_layouts,
|
||||||
@ -272,7 +276,6 @@ impl SpecializedMeshPipeline for OutlinePipeline {
|
|||||||
&mut buffer_attrs,
|
&mut buffer_attrs,
|
||||||
));
|
));
|
||||||
|
|
||||||
bind_layouts.push(self.outline_view_bind_group_layout.clone());
|
|
||||||
let cull_mode;
|
let cull_mode;
|
||||||
if key.depth_mode() == DepthMode::Flat {
|
if key.depth_mode() == DepthMode::Flat {
|
||||||
let val = ShaderDefVal::from("FLAT_DEPTH");
|
let val = ShaderDefVal::from("FLAT_DEPTH");
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
use bevy::ecs::query::ROQueryItem;
|
||||||
use bevy::ecs::system::lifetimeless::{Read, SRes};
|
use bevy::ecs::system::lifetimeless::{Read, SRes};
|
||||||
use bevy::ecs::system::SystemParamItem;
|
use bevy::ecs::system::SystemParamItem;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
@ -8,7 +9,7 @@ use bevy::render::render_phase::{
|
|||||||
use bevy::render::render_resource::ShaderType;
|
use bevy::render::render_resource::ShaderType;
|
||||||
use bevy::render::render_resource::{BindGroup, BindGroupEntry};
|
use bevy::render::render_resource::{BindGroup, BindGroupEntry};
|
||||||
use bevy::render::renderer::RenderDevice;
|
use bevy::render::renderer::RenderDevice;
|
||||||
use bevy::render::view::RenderLayers;
|
use bevy::render::view::{RenderLayers, ViewUniformOffset, ViewUniforms};
|
||||||
use bevy::render::Extract;
|
use bevy::render::Extract;
|
||||||
|
|
||||||
use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
|
use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
|
||||||
@ -53,16 +54,26 @@ pub(crate) fn prepare_outline_view_bind_group(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
render_device: Res<RenderDevice>,
|
render_device: Res<RenderDevice>,
|
||||||
outline_pipeline: Res<OutlinePipeline>,
|
outline_pipeline: Res<OutlinePipeline>,
|
||||||
view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
|
core_view_uniforms: Res<ViewUniforms>,
|
||||||
|
outline_view_uniforms: Res<ComponentUniforms<OutlineViewUniform>>,
|
||||||
|
) {
|
||||||
|
if let (Some(core_view_binding), Some(outline_view_binding)) = (
|
||||||
|
core_view_uniforms.uniforms.binding(),
|
||||||
|
outline_view_uniforms.binding(),
|
||||||
) {
|
) {
|
||||||
if let Some(view_binding) = view_uniforms.binding() {
|
|
||||||
let bind_group = render_device.create_bind_group(
|
let bind_group = render_device.create_bind_group(
|
||||||
"outline_view_bind_group",
|
"outline_view_bind_group",
|
||||||
&outline_pipeline.outline_view_bind_group_layout,
|
&outline_pipeline.outline_view_bind_group_layout,
|
||||||
&[BindGroupEntry {
|
&[
|
||||||
|
BindGroupEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
resource: view_binding.clone(),
|
resource: core_view_binding.clone(),
|
||||||
}],
|
},
|
||||||
|
BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: outline_view_binding.clone(),
|
||||||
|
},
|
||||||
|
],
|
||||||
);
|
);
|
||||||
commands.insert_resource(OutlineViewBindGroup { bind_group });
|
commands.insert_resource(OutlineViewBindGroup { bind_group });
|
||||||
}
|
}
|
||||||
@ -71,17 +82,24 @@ pub(crate) fn prepare_outline_view_bind_group(
|
|||||||
pub(crate) struct SetOutlineViewBindGroup<const I: usize>();
|
pub(crate) struct SetOutlineViewBindGroup<const I: usize>();
|
||||||
|
|
||||||
impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetOutlineViewBindGroup<I> {
|
impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetOutlineViewBindGroup<I> {
|
||||||
type ViewWorldQuery = Read<DynamicUniformIndex<OutlineViewUniform>>;
|
type ViewWorldQuery = (
|
||||||
|
Read<ViewUniformOffset>,
|
||||||
|
Read<DynamicUniformIndex<OutlineViewUniform>>,
|
||||||
|
);
|
||||||
type ItemWorldQuery = ();
|
type ItemWorldQuery = ();
|
||||||
type Param = SRes<OutlineViewBindGroup>;
|
type Param = SRes<OutlineViewBindGroup>;
|
||||||
fn render<'w>(
|
fn render<'w>(
|
||||||
_item: &P,
|
_item: &P,
|
||||||
view_data: &DynamicUniformIndex<OutlineViewUniform>,
|
(core_view_data, outline_view_data): ROQueryItem<'w, Self::ViewWorldQuery>,
|
||||||
_entity_data: (),
|
_entity_data: (),
|
||||||
bind_group: SystemParamItem<'w, '_, Self::Param>,
|
bind_group: SystemParamItem<'w, '_, Self::Param>,
|
||||||
pass: &mut TrackedRenderPass<'w>,
|
pass: &mut TrackedRenderPass<'w>,
|
||||||
) -> RenderCommandResult {
|
) -> RenderCommandResult {
|
||||||
pass.set_bind_group(I, &bind_group.into_inner().bind_group, &[view_data.index()]);
|
pass.set_bind_group(
|
||||||
|
I,
|
||||||
|
&bind_group.into_inner().bind_group,
|
||||||
|
&[core_view_data.offset, outline_view_data.index()],
|
||||||
|
);
|
||||||
RenderCommandResult::Success
|
RenderCommandResult::Success
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user