Factor outline definition into variable.
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@ -31,6 +31,16 @@ fn setup(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let outline = OutlineBundle {
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outline: OutlineVolume {
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visible: true,
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colour: Color::WHITE,
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width: 10.0,
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},
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stencil: OutlineStencil { offset: 5.0 },
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..default()
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};
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// Add sphere with child meshes sticking out of it
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commands
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.spawn(PbrBundle {
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@ -44,18 +54,9 @@ fn setup(
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),
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material: materials.add(Color::rgb(0.9, 0.1, 0.1).into()),
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transform: Transform::from_translation(Vec3::new(0.0, 1.0, 0.0)),
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..default()
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})
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.insert(OutlineBundle {
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outline: OutlineVolume {
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visible: true,
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colour: Color::WHITE,
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width: 10.0,
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},
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stencil: OutlineStencil { offset: 5.0 },
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..default()
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})
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.insert(outline.clone())
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.insert(Rotates)
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.with_children(|parent| {
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parent
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@ -76,15 +77,7 @@ fn setup(
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.with_translation(Vec3::new(0.0, 0.0, 0.75)),
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..default()
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})
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.insert(OutlineBundle {
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outline: OutlineVolume {
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visible: true,
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colour: Color::WHITE,
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width: 10.0,
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},
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stencil: OutlineStencil { offset: 5.0 },
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..default()
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})
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.insert(outline.clone())
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.insert(InheritOutlineDepth);
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parent
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.spawn(PbrBundle {
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@ -102,15 +95,7 @@ fn setup(
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.with_translation(Vec3::new(0.0, 0.0, -0.75)),
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..default()
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})
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.insert(OutlineBundle {
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outline: OutlineVolume {
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visible: true,
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colour: Color::WHITE,
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width: 10.0,
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},
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stencil: OutlineStencil { offset: 5.0 },
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..default()
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})
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.insert(outline.clone())
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.insert(InheritOutlineDepth);
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});
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